SonicTHI

SonicTHI

Joined Member # 3056062
1 Posts 2 Replies 40 Reputation

If your game is crashing: Get a good text editor(i recommend ultraedit), set the maps version number to 3 and replace this: homePlanetUpgradeLevel:Population 3 homePlanetUpgradeLevel:CivilianModules 1 homePlanetUpgradeLevel:TacticalModules 0 homePlanetUpgradeLevel:Home 1 homePlanetUpgradeLevel:ArtifactLevel 10 homePlanetUpgradeLevel:Infrastructure 2 with this: normalStartHomePlanetUpgradeLevel:Population 3 normalStartHomePlane

44 Replies 132,830 Views

33 :D so far... [link="http://img232.imageshack.us/my.php?image=125lybk6.jpg"][IMG]http://img232.imageshack.us/img232/33/125lybk6.th.jpg[/IMG][/link] [link="http://www.atlasoftheuniverse.com/12lys.html"]Stars within 12,5 LY[/link] [link="http://www.mediafire.com/?fvmx13nmji4"]Excel spreadsheet[/link] made by me that can get precise coordinates for your stars to put on a map (data included is for within 20LY - 100 stars) Too bad you cant set the Z coordinate a

8 Replies 9,009 Views

Is there any way to set Z-axis properties to stars/planets in the forge or by manual edit? It would be very useful cuz right now when i m working on something like this: [link="http://img232.imageshack.us/my.php?image=125lybk6.jpg"][IMG]http://img232.imageshack.us/img232/33/125lybk6.th.jpg[/IMG][/link] It doesnt even remotely look like this: [link="http://www.atlasoftheuniverse.com/12lys.html"]Link[/link] in the actual game, unless you r looking top-down. Also the

0 Replies 2,191 Views