CaldariRaver

CaldariRaver

Joined Member # 3056308
1 Posts 7 Replies 111 Reputation

Funny - just played a game the other day =) It's interesting that you're putting all the highest artifact/tech bonuses in the inner rings. Whenever we play, we always put deadspace and hazard hexes next to Mecatol Rex. We've never tried a game actually putting three- or two-planet rich systems next to it. Would love to see a mod like this - although personally I'd replace Hacan with Sol.

11 Replies 8,837 Views

Kind of reminds me of the "Distant Suns" variant of Twilight Imperium, so was wondering, is there any way you could incorporate a "Scientific Society" bonus? In TI3, Scientific Society would give you a free technology upgrade, which I guess in this case could be a somewhat small (yet not insignificant) boost to research speed? Or cost-decrease? *shrug* just a thought.

1,334 Replies 3,501,534 Views

This is a fantastic mod! Admittedly I altered it a bit to fit my personal tastes but I have to say - you really made the Sins experience a lot better for me :) a request for future versions if you're considering it: more forest images. It just gets odd seeing the same weird-shaped lake over and over lol. but that's just me :) thanks again for a great mod!

1,334 Replies 3,501,534 Views

So I tried a search for this and didn't really find a straight answer but... Are the gravity-well radius options not working? With Uzii's mod, there's the "gravitational anomoly" things that reduce/amplify the gravity well radius by 100% and i STILL do not see or notice any difference. A poster about a month ago said they had toggled between two planets of the same type, each with different gravity well radii (supposedly), I did the same thing and I have a strong feeling that this att

0 Replies 4,144 Views
Reply to Eve Mod in Sins Modding

An EVE mod would be fantastic, great setting for it, but would require an extensive amount of work. And as previously stated, the Homeworld 2 EVE mod has been in the works for far too long, most people who are even interested in an EVE rts are probably tied up waiting for that one. So attracting some modellers/skinners to make this might be more difficult. Still, if anybody here is serious enough to try to tackle this project, I'd love to be a part of it. I have some pretty extensive mo

24 Replies 14,569 Views