10 players, actively recruiting, tags, etc... these are completely arbitrary requirements. Let's take a look at some [I]professional[/I] clans, who play games for a living. Most counter-strike clans, for instance, have five and ONLY five players. Occasionally you'll find a clan with one or two additional backup players. As far as esports goes, counter-strike is as big, real, and recognized as it gets. Let's look at warcraft 3, probably the biggest and most played RTS game out
nexusil
[quote]Finally, I will not be posting my famous RA rush here.[/quote] [link="http://en.wikipedia.org/wiki/Special:Search?search=HuntingX%27s+famous+RA+rush&go=Go"]HuntingX's famous RA rush[/link] Oops... looks like its not very famous after all.
Ok, you guys are all missing the point of this game. Sins of a Solar Empire is a 4XRTS! 4X! You need to take advantage of Advent's superior culture abilities to influence your foes into submission. So start with exploring a few nearby planets, settle them, and build defensive structures in case of a rush. Then build income generating buildings and culture buildings. Eventually, you will see the culture line extend through the jump lanes, and it will force your opponent
[quote]Woot! Let's reduce another game to memorizing and then executing the "optimal" build order and using cookie-cutter "strategy"![/quote] People can play the game however they want. Why are you being so defensive? Nobody is strapping you to a chair and shoving these strategies down your throat. If you want to play the game in a "non-optimal" way, fine. The tone of your post suggests, however, that not only do you want to play "non-optimally", but that you want everyone else to play