Tec can build Logistical on Dead Asteroids and Pirate Bases ... ^^ Regarding Traderoutes mechanic ... no clue.
IbeRaziel
Do you even need the Key for Lan games? You don't need it to install and you don't need your ICO/SD Account for LAN ...
Anti Missile Defense would be GREAT. ... vs Vasari.
It's a frigate and its none of the following: Scout, Colony ...
Yeah, Advent are so good they dont even need the benefit of getting both extra cash and ressources.
Illums have 3 beams, DPS is per beam. Dealing Capital damage is their special.
Making Fleet Supply depend on the Economy is a pretty stupid idea if I may say so. Economy already defines how many Ships of what type (research) you can deploy how fast and what lvl of upgrades they have. If you add to that that the one with the better and quicker deployed fleet can build more ships it's kinda an exponential increase in military Ooomph. Not only can said player rebuild his fleet more quickly, he gets more too ... he simply spams everybody else to death.
Oooh ... look at them colors! And that butterfly! *wanders off*
There's another thread about the same topic going round atm. There's a pretty good explanation why they can in there. I'd place N-Gun as the weakest of all 3 albeit the flashiest.
Are you seriously crying because endgame stuff ends midgame?
Moving around in space is not so much to "Dodge" whatever than to move at relativistic speeds so that the doppler-effect kicks in and it's harder to aim. Only lots of theory tho ...
[quote] Well, it should've been clear that my posting was meant to be humorous or if not, at least sarcastic. I guess some people take some things way too serious. Like losing in a game. Sarcasm <> Humor m8. Sarcasm[A] is stating the opposite of an intended meaning especially in order to sneeringly, slyly, jest or mock a person, situation or thing. It is strongly associated with irony, wit
Well, it should've been clear that my posting was meant to be humorous or if not, at least sarcastic. I guess some people take some things way too serious. Like losing in a game. Since the problem was stated as "Lots of AdventLRM are too powerful" the solution obviously is "frag those LRM's" by "build stuff that's good vs LRM's". Or rather: If the enemy goes Rock on your Scissors, go Paper him.
[quote]Bottomline: You can't just ignore the circumstances when you suggest a counter or tactic.[/quote] Well, yes you can if the problem is only presented as "OMFG! Look at all those Illums *despairs* I can't beat them *cries* My Ships! My Ships! wheredidtheygo??? *surrenders*" *g*
[quote] The Illuminator has Light Armor, not Capital. That chart is off (though only on that). [/quote] Either way, it's either Bomber's or Fighter's to go vs. advent LRM ... 75%(Bombers) or 25% (Fighters) Damage recieved with only a 10% chance to get hit by capital damage. Also, add to that that you can simply kite the LRM's with some carriers (as posted above). Personally, I'd rather take a Sun Tzu approach... If the enemy has
I'd rather there be more micro than more macro...
[quote] Strange that nobody mentioned it yet, but the avatars are not displayed when viewing this page with Firefox. Only IE users here?! [/quote] [quote] I use FF. And have no problems. [/quote] Same here. What about Ships as Avatars?
Since the N-Gun only destroys the colony itself, the easiest way to counter its effect seems to be placing a colonizing ship right next to every colony. This way, if one of your colonies gets banged up from afar they are instantly recolonized (and for only 90AM vs 200AM the N-Gun needs). You stilly have to re-develop the planet but the structures are still there... and you don't lose. About late-game: I really don't like running around with one single "too huge for its own good" fleet.
Since the first thing you want to do in any game is colonizing some more worlds you need something that frags those pesky militia guys. Ergo, go for the Destroyer Cap (1st in line). At least, thats how (and why) I do it. If normal is too hard for you, try the easy AI first till you get the hang of it ... you don't lose and it still teaches you some basic strategic lessons. Like "when sieging a planet, bring siege frigates/destroyers" (meh, what can I say? 'Twas my first game...) *g*
[quote] Its not about the force of the pirate's attack, its the knowledge that they will tie up your fleet for a certain amount of time to keep you from expanding at a rapid rate. Its also a good way to punish people for overexpanding. There's also multiple strategies to attack at the same time the pirates are to divide your opponent's fleet. Whoever says they're useless isnt thinking hard enough. [/quote] I agree with this one.