IbeRaziel

IbeRaziel

Joined Member # 3056640
0 Posts 20 Replies 78 Reputation

Tec can build Logistical on Dead Asteroids and Pirate Bases ... ^^ Regarding Traderoutes mechanic ... no clue.

3 Replies 3,020 Views

Do you even need the Key for Lan games? You don't need it to install and you don't need your ICO/SD Account for LAN ...

14 Replies 4,725 Views

Making Fleet Supply depend on the Economy is a pretty stupid idea if I may say so. Economy already defines how many Ships of what type (research) you can deploy how fast and what lvl of upgrades they have. If you add to that that the one with the better and quicker deployed fleet can build more ships it's kinda an exponential increase in military Ooomph. Not only can said player rebuild his fleet more quickly, he gets more too ... he simply spams everybody else to death.

187 Replies 71,296 Views

There's another thread about the same topic going round atm. There's a pretty good explanation why they can in there. I'd place N-Gun as the weakest of all 3 albeit the flashiest.

19 Replies 12,610 Views

Are you seriously crying because endgame stuff ends midgame?

19 Replies 12,610 Views

[quote] Well, it should've been clear that my posting was meant to be humorous or if not, at least sarcastic. I guess some people take some things way too serious. Like losing in a game. Sarcasm <> Humor m8. Sarcasm[A] is stating the opposite of an intended meaning especially in order to sneeringly, slyly, jest or mock a person, situation or thing. It is strongly associated with irony, wit

70 Replies 38,706 Views

Well, it should've been clear that my posting was meant to be humorous or if not, at least sarcastic. I guess some people take some things way too serious. Like losing in a game. Since the problem was stated as "Lots of AdventLRM are too powerful" the solution obviously is "frag those LRM's" by "build stuff that's good vs LRM's". Or rather: If the enemy goes Rock on your Scissors, go Paper him.

70 Replies 38,706 Views

[quote]Bottomline: You can't just ignore the circumstances when you suggest a counter or tactic.[/quote] Well, yes you can if the problem is only presented as "OMFG! Look at all those Illums *despairs* I can't beat them *cries* My Ships! My Ships! wheredidtheygo??? *surrenders*" *g*

70 Replies 38,706 Views

[quote] The Illuminator has Light Armor, not Capital. That chart is off (though only on that). [/quote] Either way, it's either Bomber's or Fighter's to go vs. advent LRM ... 75%(Bombers) or 25% (Fighters) Damage recieved with only a 10% chance to get hit by capital damage. Also, add to that that you can simply kite the LRM's with some carriers (as posted above). Personally, I'd rather take a Sun Tzu approach... If the enemy has

70 Replies 38,706 Views

[quote] Strange that nobody mentioned it yet, but the avatars are not displayed when viewing this page with Firefox. Only IE users here?! [/quote] [quote] I use FF. And have no problems. [/quote] Same here. What about Ships as Avatars?

92 Replies 356,491 Views

Since the N-Gun only destroys the colony itself, the easiest way to counter its effect seems to be placing a colonizing ship right next to every colony. This way, if one of your colonies gets banged up from afar they are instantly recolonized (and for only 90AM vs 200AM the N-Gun needs). You stilly have to re-develop the planet but the structures are still there... and you don't lose. About late-game: I really don't like running around with one single "too huge for its own good" fleet.

18 Replies 8,514 Views

Since the first thing you want to do in any game is colonizing some more worlds you need something that frags those pesky militia guys. Ergo, go for the Destroyer Cap (1st in line). At least, thats how (and why) I do it. If normal is too hard for you, try the easy AI first till you get the hang of it ... you don't lose and it still teaches you some basic strategic lessons. Like "when sieging a planet, bring siege frigates/destroyers" (meh, what can I say? 'Twas my first game...) *g*

2 Replies 4,118 Views

[quote] Its not about the force of the pirate's attack, its the knowledge that they will tie up your fleet for a certain amount of time to keep you from expanding at a rapid rate. Its also a good way to punish people for overexpanding. There's also multiple strategies to attack at the same time the pirates are to divide your opponent's fleet. Whoever says they're useless isnt thinking hard enough. [/quote] I agree with this one.

67 Replies 34,943 Views