Thanks for the link. As someone posted in that thread ... having some sort of way for us owners to "port" our copy to Steam would be great .. Whether we show proof of purchase via our old keys to get STEAM keys (though this obviously would create some issues as anyone could give away sell their new "steam" key to anyone). But I think pre-ordering rebellion to give you a STEAM key for Sins would be the perfect solution and would encourage me to buy
LastCrusader
[quote who="mcintire" reply="79" id="3025748"]Hi there! Personally I would suggest that any player prepurchasing Rebellion on Steam gets a copy of Sins Trinity. It's not an unusual promotion and those who want to switch could get their copy ported this way. Not the ideal solution, but this way seems more reasonable to me than fumbling around with the gamestop licenses... [/quote] THIS .. is a great idea .. games on Steam
Are you able to take your serial keys (from Impulse) and use them to unlock the game on your Steam account? I'd rather not have Impulse (since every other digital game I own is via Steam and I was sorta had no choice but to use Impulse for this). But now that Sins is on Steam and we technically "own" the game, will we able to use our keys and use the digital client of choice? The only problem I see is that I own the game and two expansio
I'm torn. I miss the old 'manual' and cloth map days. But I wouldn't want to trade that for better UI's .. built in-game tutorials and help tips. You really don't need manuals anymore .. a tutorial level or just some help tips when you start out in an RPG probably give you more ideas on how to play the game then a manual ever did. I miss the "flavor" though that a cloth map, some items (anyone remember the glow-in-the-dark stone that came with Wishbringer?) and a manua
First off .. Steam had its growing pains when it first started .. now I can't imagine playing many games without it. Wow .. a complaint that people pirate software BECAUSE of something like Impulse? I'd argue the OPPOSITE. Downloadable game platformes like Xbox LIve, PSN, Impulse and Steam actually discourage pirating because it is SO easy to buy games and patch them. Plus they offer plenty of "value" games for $10-20 that you wouldn't fin
I like the concept of Siege frigates and think they need to be in the game, but now their cost is pretty restrictive to the point I can't see making them anymore. The problem with Siege spam that the computer would often do is that they would often suicide against a planet or simply turn tail. The siege frigates did not go down fast enough .. even with planetary defenses .. if they come in with enough siege frigates they can take a planet (especially a non-reinforced one) down in short
I haven't been victim to huge LRM spam .. all I know is that in the last multiplayer game I was outnumber 4 computer (team) vs just me while my other team members where in another system and LRM spam pretty much saved my bacon. :) Spam in general in this game is frustrating. I get frustrated on the computer tactic of building up tons of siege frigates .. running to a planet .. bombing it down quickly (even if you have some defenses up) .. if you don't have a fleet nearby .. the system i
The game really seems graphically no different than Homeworld or Homeworld 2 which came out years ago. So I would think you'll be okay ... hard to tell though. I play on a laptop, but it has 2 gigs of ram 256MB ATI video card and a 1.6Ghz Core duo processor. Graphically I can't play a lot of top of the line games from the last few months, but it plays older, less graphic intestive games at fairly high settings just fine (GW, WoW, SupCom). I would think that RAM would just be the limitin
So far I haven't seen the AI do anything strategic or tactical. It is pretty lame. My friends and I are able to beat the computers 4 of us vs 6 Hard computers last night. The computer never seems to tech up much. It seems to have one tactic: Spam their base light frigate Tech up to their first siege frigate and build those. Build Capital ships Attack. They'll turn tail and run if you show any resistance, but sometimes can take out planet
[quote]Here's big question that no one here has answered:Is every copy of the game each player is running legit? That means: is each person running their own copy of the game that they either purchased online or through retail?[/quote] Yes .. but it shouldn't matter. The game supports 2 players per serial key via LAN play.
Had the same issue last night (I made my own thread, but thought I would just post here). 6 player LAN game. Free for all, locked teams. 3 stars. (3 players in a star, 3rd star was empty). All fresh copies of the game patched to 1.02 (no mods). An hour or two in (not very long at all .. about at the point where we starting hitting each other) Already played 2 complete games earlier that day. We got to a point where it would crash .. luckily it was just after an
One thing we noticed. We discovered what caused the issue. A Vasari player, was selecting his newest capital ship a Kortul Devastator along with other ships in that system. We reloaded the game several times and tried again and sure enough when he would select those ships. BAM . .three of us got dumped.
We played several games today and in our third game (3v3 - LAN), we got about 2 hours in and three of us (all in the same solar system) crashed to desktop with the mini dump error. We reloaded and the game kept crashing (five attempts) about the same time (about 60-120 seconds after the last autosave). Anyone else experience this? Very disappointing, we were well into the game and just about to conflict. The crash happened about 60 seconds or so after the first hit of the Ko