Mayjori

Mayjori

Joined Member # 3057930
1 Posts 34 Replies 9,340 Reputation

I could have sworn i asked this before, but didnt find it in my posts and replies, and couldnt find via search. I wanted my custom hero's to start with a couple more points but couldnt find where to edit, so i tried to find where to edit existing traits and have one of the weakness's add more points than currently but couldnt find that either. If someone could point out the right XML, i would appreciate it, and in case it overwrites the base game in this regard,

3 Replies 3,738 Views

[quote who="Jafo" reply="2" id="3268174"]I'd like to see the Win8 kernel with the Win7 shell....[/quote] +100 forcing a tablet interface down our throats saying its progress is fucking lame, they should have made it an option during install asking if you were installing on a tablet/touchscreen

8 Replies 26,788 Views

[quote who="Heavenfall" reply="19" id="3267351"]The second one. It adds the modifier to spawn resources when starting with an elven sovereign. The abilitybonusoption is the elven bloodline. Because all elven sovereigns have the bloodline, all elven sovereigns have the modifier.[/quote] ah thanks, i hadnt looked at the race files, so thought you had randomly named it :P.

19 Replies 17,446 Views

[quote who="enoeraew37" reply="3" id="3266885"]Hater will hate..whos to say magic isnt evidence of G-d's presences in the world. I see magic everywhere IRL..doesnt mean I want to off myslef. I didnt say its offensive..I said -i- cant use it. [/quote] funny all i see is science we know and science we don't know, which primitive cultures/people tend to call "magic".

185 Replies 534,321 Views

[quote who="Heavenfall" reply="9" id="3265767"]You could just attach bonuses to your Tower of Dominion, so your first city gets bonuses. That'd be by far the easiest. The other way would be to have extra resources spawn near your sovereign. Resources also provide bonuses to tile yields, in addition to to the stuff you get from building improvements on them.[/quote] ooh that would work, how do i do that? lol

19 Replies 17,446 Views

[quote who="Novalith" reply="64" id="3262210"]Frogboy, (I won't call you by your real name because you don't know mine, and it's just weird to me.) These are the bugs from this thread you have acknowledged which I think is all of them. 1. The computer can settle where they should not be able to settle. https://forums.elementalgame.com/435073/get;3261277 2. The challenging A.I is getting some bonuses it otherwise should not du

195 Replies 496,615 Views

FYI the whole mythological virgin birth thing has been around since before Christianity. [quote who="Jam3" reply="27" id="3264625"]Star wars is an great setting and the aesthetics are incredible, to me star wars was the incredible art of Ralph McQuarrie, the original trilogy that unfortunatly took a nose dive with return of the jedi was still pretty good, the music alone makes those films great. Then Lucas proceeds to destroy the univer

104 Replies 222,312 Views

just noticed that if i mouse over the death forge thingy on the bar up top (in that frost giants game it lists Death Forge per turn +1 ------------------------------ thule (name of city its "connected" to) +1 ------------------------------ invalid string

1,118 Replies 2,458,105 Views

https://www.dropbox.com/s/9vulmloqatalbsb/7DS%20save.rar here the save, there are 2 capitals at the astroid and one at the ice planet, just send em at the volcano planet they both border and you can see that something is not working right. (also you can see the extreme game lag and even just after a fresh load, when i quit shortly after the game will freeze up)

4,959 Replies 12,526,981 Views

[quote who="SpardaSon21" reply="4556" id="3177973"]Is it casting though? If it isn't, you may have to micro it.[/quote] yeah its casting. at this point i have a save game that i quit playing but i tossed 3 of the best capital ships with max'd shield tech at the planet, and while i expect them to die, they keep doing so with a large amount of shields left each time i send them in.

4,959 Replies 12,526,981 Views

[quote who="SpardaSon21" reply="4553" id="3177950"]That little bit of recursion has been fixed, too, and Force Onslaught has its duration as long as its cooldown so it has zero downtime, so it isn't as weak as you think.[/quote] if thats true why do my capitals with it keep dying with most of their shields left?? and yes its on auto, and i have my other skills on manual, so it hasnt been an issue of running out of antimatter.

4,959 Replies 12,526,981 Views

thanks for letting me know. What about the jedi holocron, its caught in a catch 22 situation where you cant research it cause it needs something researched that has to have jedi holocron researched (head explodes). man im on a medium map and about mid-late game and im getting big lag-like spikes on a beefy system, you guys working on any tweaks for performance by chance? thanks for a good mod :)

4,959 Replies 12,526,981 Views

[quote who="Mayjori" reply="4548" id="3177852"]the anti-shield ignoring research isnt working on at least one of the empire ships, namely the immortal. [/quote] well thats a little silly if they only get it from force onslaught, cause the ability only lasts so long, where as everything else effected by the research has it always. Its more than silly, it makes empire suck against the high shield negation races, i keep getting wiped out even with shield t

4,959 Replies 12,526,981 Views