ok, my final impression: Game IS crap
madgelo
[quote]Eurogamer[/quote] couldnt you have told me that this morning...!
prefer COH tbh
my first impression: WHAT A MESS
my first impression: WHAT A MESS
what I mean is when you play MP with lets say 2 teams and all your team m8s start next to each other, but you start between enemies...and its GG for you as for languadge, ge over it and for negative karma comment: find some one who cares and if you care about some number under your name on some game forum, you realy need a new hobby
is random starting positions.....
try to reroll to 1.0 and see how they used to be
just play with locked teams
finaly they made it usefull, and its fine ïmo, helps with vasari mobility, that suppouse to be their strench befor it was total crap, now its good, not as good as tec one TEC one still way way 2 powerfull
so, because you cant play mines are OP`? ok
more or less mature crowd well exept some members of DT
[quote who="Teal" reply="1" id="2004541"]Please understand that this is my opionion only, okie? But i play the Advent alot, and to my mind the Vasari are very very tough to beat because of their phase technology, they can phase out and not be hurt, they can jump from planet to planet without using the phase lane, they have pretty high hull and shields and their weapons are pretty heavy. The Tec have alot of numbers, they flood into a grav well and simply dominate with a large large fleet. Not
[quote who="Sole Soul" reply="1" id="2000355"]Where to begin? Starbases aren't powerful enough; mines are too powerful. Play a game over two hours and you'll see >2k mines per gravity well. You don't seem to understand that allowing you to do this means the AI can do it as well, and at present clearing them takes entirely too much micromanagement. There's no strategy involved at the moment-just build hangar bays/drone hosts as Advent, or build ruiners as V
when it hits ships you can see red 100% speed and 100% acceleration on enemy ship if its 100% speed, then how can it still be moving at pritty much same pace as befor you hit it?
even without barrage ability maza is awsome and do very good damage, and can damage more then one ship with pritty neat ability
it actuly gives you a chance to defend if you are attacked by 2 people as it stands currently, you are prity much dooomed also i love that i dont have to keep my fleet at home to defend all the time and I love the fact that people can no longer run around my system at free while im trying to catch em much more startegy and planning involved now tumbs up for the enc
[quote who="LoRd-JeSuS" reply="11" id="1999793"]Did they change the Marza's lvl 6 ability from V 1.05 or something? I've seen lots of people talking about it. In V 1.05 it was just missile barrage... does 150 damage to each enemy in the area of effect. I just downloaded 1.12 today and haven't had the chance to get a lvl 6 marza of my own. [/quote] does 3k damage over 15 sec or so to ALL targets within that huge radius
fighters are great agains Long range frigs and i dont care about bombers, since they are free plus i prefer to use other means of killing enemy fighters
if you could preorotized targets...annoying that they always have to go for enemy strikecrafts, instead of going for frigs.......
if you could preorotized targets...annoying that they always have to go for enemy strikecrafts, instead of going for frigs.......
i have an idea!!! DONT Run your fleet into minefield and expect to live, you know mines are there not for you to pickup ;)