I don't know if this has been posted yet, but here are some things that I would like to see, and I'll try to say things that I think haven't been said before; -Estimated Time of Arrival: For just about everything, time till destination, time till research completed, times for everything. The HUD has some wasted space so it would be nice to fill it with some times. -Some kind of indication as to how culture is increasing/decreasing between planets. It's hard to notice if the l
TUnified
[quote] Edit: Have you tried issuing the ally's fleet an order while he's in the gravity well? [/quote] I didn't know you could do that until now, so I will go home and try it. I thought those orders had to be done via diplomacy, ala MOO2. Oh and I did play GalCiv2 Dread Lords for a while, it was fun, but it just couldn't hold my interest for too long.
That's the thing, he never commits to battle unless he is defending. He either chickens out before phase jumping into enemy territory, or retreats as soon as he enters, even if I am already there or come in soon after him. One time I sent in my fleet, and started a battle with the enemy planet, and then he drops in with massive fleet saying he's "here to help", then promptly retreats.
Ah! Thank you about the culture info, he doesn't have any culture stations, but he does have several capital ships, so I will try building more culture stations. I did not know that you could give his fleets orders, I thought it had to be done through diplomacy, or planet options (which I could not find any), or pinging (which doesn't seem to do anything). I will try that when I get home tonight.
First off, as being my first post, I am absolutely in love with Sins. I haven't enjoyed space domination since MOO2, and it's great to play something so innovative and fun, something I have been missing for a while. I have started a couple games already, never finished, and I am currently on a 5v5 huge about 5 hours into it. I have max military tree and 3/4 harmony (playing as Advent). How can I get my AI allies to attack planets? And how can I keep the AI from retreating as