It's been pointed out that capital ships gain much of their usefulness from abilities as they level up. Carriers would seem to be at a fundamental disadvantage if they don't gain experience from damage inflicted by their fighter wings. If fighter-inflicted damage doesn't translate into carrier exp, then carriers level up more slowly, and are therefore limited. Granted, it would be pretty awesome if you could get one to a really high level, but I honestly don't see it happening.
GenericAnimeBoy
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[quote]The problem with quitters occurs in every MP game, however this problem disappears once ranking games are introduced.[/quote] Bullshit. Case in point, Halo 2. Also, to a lesser extent, Halo 3. If anything, sore losers in Halo quit early [I]more[/I] often, because there's only so much time in a day to grind that leaderboard ranking up. If ranked leaderboards are introduced, at least have them give winners points, give losers less points, and give quitters no points at
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