[quote]I had this simular problem with Supreme Commander; you've got a really deep game, with many people who've been playing it since it conception (beta). Then come all the new player base, and when they collide, it's usually not pretty. My first MP game of Sin, I hosted and wrote "noob only please". When the guy came in, I ask if he was a noob, he said yes, then "go go go". I had too many of that type with SC, and was ready from so much skirmish. Had a cap ship with 6 frigs when he rushed my
Kidroll
[quote] In short the thing that Sins does that gives it such high praise is that sins the first 4x/RTS blend that was fun to play. Thereby convincing many people that the very concept has, what they would call in the movie industry "legs." Sins is 2 things 1)a good fun game and 2)something unique - those two things always make something better then the sum of its parts. see: Katamari[/quote] End of Thread +1
Some reasons why sins is fantastariffic IMO...Killer AI (and just wait till it gets a few patches under it's belt, the gc and gc2 people will know what I'm saying) the pacing is wonderful, people, wrongly I think, keep on calling it 4xrts when it's appeal from a strategy nerd's perspective is a 4x without a turn button. those are my 2c
[quote]Problems in this game are aweful AI... [/quote] and your education.