nerf hunters
caiphas
hmm what if you dont have a digital camera
add me to the list
woops delete
[quote] Hmm I'm not 100% sure here, but I think Mercenaries work on land and Pirates work in the sea... but space uses "Ships" that's why all the space stuff are related to the sea/Navy terminologies... [/quote] mercenaries are integrated into your own force. Unless they're working on there own specail thing but they still represent you (normally thats how they roll).....pirate loot, plunder, kill, rape, and destroy cause you pay them to but you d
Dude your dumb. LeRnTehHisTOryz at wikipedia.com
[quote] If "bigger is always better/wins" than why not just end the game after conquering over 50% of the planets? [/quote] the satisfaction of owning everyone
[quote] So 2. Sure you build trade ports. Lots of them. Now Luke Skywalker and Jack Sparrow are suddenly swooping in at your out rim planets continuously, destroying said trade ports. Rebel attacks are constant once you get so many planets, and planetary defenses arent good enough to stop them. The rebels come with heavy cruisers and seige ships, and they attack multiple systems at the same time. Meanwhile, your main fleets are often busy defending more v
[quote] It's kind of similiar to how empires have fallen historically, they expand beyond their ability to protect...Rome, British Empire, etc. [/quote] they didn't have fleet caps
[quote] As for a decision on the era of play, personally I would shoot for post ROTJ. This has the most balanced navies on each side and a larger variety of ships and also makes a lot of sense in universe. Certainly playing during the rebellion could be an option, but honestly it's been done too many times. The clone wars also works as an era of play, but has a limited focus. This would probably be a game option or could just be based on the player race. (we will need to see
What about the Yuuzhan Vong?
[quote] whistles silently to himself [/quote] evillejedi is a straight up gansta
[quote] Isn't that a bit sad? Why have pirates in the game when all they do is a) cripple the AI and b) give your ships free Xp when you feel like it. That's why I suggested to give them their own game-dynamics. E.g. they should have their own credits-deposit. Their goal then is to gain more money by looting trade- and refinery ships, or collecing bounty, or both. The money they gain is then invested in more vessels so they can take on bigger targets. That wa
Sounds like they be teh noobs