Tycoonspaceman

Tycoonspaceman

Joined Member # 3061073
4 Posts 10 Replies 310 Reputation

[quote who="SivCorp" reply="293" id="2636305"]I don't seem to get much Karma, getting into the double digits will be nice.[/quote] That better [e digicons]:thumbsup:[/e] We played a 4 player game with this last night and oh my god what a difference, I am one of the ones been suffering with cpu lagging later in the game aswell. Also I been using ntcore to force sins.exe to use 4 gb also seems to help rather alot.

1,134 Replies 2,239,337 Views

your not wrong :D, I reverse engineered Renegades X2 mod my work is done thanks for the pointer Annatar11

2 Replies 4,219 Views

anybody found it yet I am losing hair looking for it, none of the existing cap ship increasing mods appear to work in 1.03, obviously because the fleet sizes are handled differently. So I was wondering if any modders found it yet :D

2 Replies 4,219 Views

the links don't work wlmailhtml:{74978D13-CB98-4B86-87C0-1923D4379AE3}mid://00000002/!x-usc:http://www.playtactical.com/files/Sins/StringEditor/StringEditor1.0.zip is not a valid url. this [link="http://www.playtactical.com/files/Sins/StringEditor/StringEditor1.0.zip "]StringEditor1.0.zip[/link] does work though. Pretty useful program will post more feedback when i have used it a bit. :)

28 Replies 26,022 Views

1.03 handles fleets as small,medium or large, wondering how this is gonna impact your mod as I think large in vanilla still equals 16 ships and that is really not enough, I been looking in the new 1.03 data files and the information on this seems carefully hidden ;p

34 Replies 22,204 Views