IMHO the balance is pretty good. Think about how you would design a space faring vessel. The environment they operate in is hostil. You'd have redundancies everywhere to prevent loss of control to the ship and the crew. Automatic sealing bulk heads from pressure loss. Redundant power transfers to help offset damage to a system. Redundant shield emitters. The hull would be designed of course to withstand impacts, not only from enemy weapon systems, but debris in space as well. These ships would
pjhanson3
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First, I want to say that this is an excellent game and the devs have done an amazing job. This game has single handily gotten me back into playing games on the computer. I have some feedback on the black market system in the 1.03 patch. Personally, I think it's broken in it's existing state. I saw the purpose of the black market as a quick way to get a small infusion of resources when needed. However with the current structure it becomes the primary source (at least for TEC).
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