You are most likely correct and now that im playing a mix of hard and medium opponents ill probably have to adjust my strategy. However all hangers worked really well on easy opponents or on a mix of easy/medium. I wish i had the time to play multiplayer. I need to convince a friend to buy it. I always find it really helps with finding holes in your strategy that AI might not exploit.
zach_phat
*"I think the best thing to do is load it up with all the tactical slots you can, place about 5 turrets, 2 hangers, a regen bay, and a pji. Then set a deadly fleet right on the phase lane."* I say forget about the turrets and just build hangars. Most planets can handle 5-8 hanger bays.....that's 10-16 fighters and bombers per grav well that can go anywhere as opposed to the stationary guns with limited range and arc. If you get a fleet of siege ships coming in
Also remember that once you have enabled the research in the que it will allow you to que up cap ships even though they wont start building until research on your cap crew is complete. This confused me at 1st. I would try to build cap ships and get the "no available capital crew message," so i'd click on the research and que up my ships for building. I'd wander off to somewhere else in the empire and come back to the shipyard only to find my ships weren't built. After exclaiming "WTF
The solution should be called "glassing" Simply fuse the crust into one impenitrable piece. Of course i can see the exploit on this already. You Could simply build base defenses and ship yards all around a planet then make it an uninhabitable defense base at any node.
"Shame there isn't a scatter fire/selective targets option, so you can send in a large fleet of ships and let them free-for-all, or at least set the amount of targets they should attack between them..." you can use attack move and ships will designate their own targets. I find this usefull in larger space battles so that you can focus on formation of individual ships and special abilities. would be nice to set a max amount of ships on one target. Could get confusing with
I think this goes wothe the thread but it's not about firing distance but more about cap ship utilization. I have been playing SoaSE for a couple days now and find that caping the first couple of systems can be rather daughting at the same time you are trying to build your economy? Is it better to build a cap ship right at the start to take systems rather than fleets of small corvettes? Lots of peeps seem to be saying in these threads that that's the way to go. If i could set