[quote]You could disable the black market for a random period in the first few minutes of the game. That way it would be unpredictable, and harder for people to be sitting there waiting for the crystal market to open up. While that wouldn't negate the effect of the initial crystal purchase, it may discourage people from trying early in the game because of the hassle.[/quote] No, this just changes unfairly rewarding the player with the fastest computer, etc, to unfairly rewarding the luc
PrinceofTwilight
The Mothership is often touted as the best of the three "colony" capitals, incidentally, both for its shield regen and for its Malice ability. If you see one in an enemy fleet, its generally a good idea to waste it ASAP.
[quote]I go with "this guy is nuts"for pirate action just hit their base and withdraw when needed that will give you the points without costing you $$ or damage to your planets.What might be nice is an auto bounty where you aotomaticly post bounty on someone.. say if your bounty becomes the largest you autopost XX$ on so and so's head... that way you can avoid the need to stop in the middle of a fearce battle and go post $$ to keep them at bay...[/quote] Of course if everyone had this a
Just a note on small solar systems as the norm - there are quite a number of objects at asteroid size or larger orbiting the Sun, and its only a medium sized star. I'm not an astrophysicist, but if I had to guess I would bet this game errs on the side of TOO FEW objects in orbit of a single star - not too many. The number of terran worlds in the game is EXTREMELY high, however. The number should be much closer to - well, one, probably, considering the games scale. But that just wou
Wait - the Vasari can collect their OWN bonuses? Oi, that's silly. :p Maybe not completely unfair - they did pay for the tech after all. But silly fer sure.
Yes, the economic buildings give more of an economic bonus than the cultural buildings. No one should really be surprised of that. :LOL: Still, in closer games (it sounds like you are talking about games where you just steamroll the enemy) where the front lines are not receding quickly, one or two cultural buildings can give you a defensive advantage, and possibly help turn the tide offensively as well. Also its worth noting that a single culture building can raise several surroundin
I'm in agreement that a change should be made here for several reasons. 1) It's utterly unrealistic as-is for the reasons mentioned above. Disabling unused supply chains costs money, yes, but certainly is possible. 2) Late game, it's just stupid for a massive empire to be crippled by a single large battle loss (or even a victory with heavy losses!). Unrealistic again, but even worse than that, at endgame anything less than total victory is essentially a crushing loss of i
Taltamir was obviously referring to DPS per supply point required. In which case his assertion that Capital Ships have less than Frigates or Cruisers (again, it's fairly implicit that he is referring to COMBAT cruisers) is true.
Thanks gygelly - this IS broken in a MAJOR way. We are talking about a means of generating an unlimited supply of credits here! As Durikkan said, you can generate 33% of every sale as "magical" profit. Doesn't this concern anyone? EDIT Oops got beat to the punch! Glad to hear it's fixed though. :CONGRAT:
Having extra crystal is an economic advantage. You can sell it or use it in times when the market price is very high and everyone else is paying a ton. You should not, however, be able to raise the minimum price of a good by flooding the market with an overpriced supply. That makes no sense. If I am offering crystal for 1400 and the black market is offering it for 700, why would anyone buy my crystal? Obviously, no one would realistically buy mine until the black market's price is OVER the
Another quick tip - don't worry about having fewer colonies than the AI. The AI is quick to overextend itself and ends up paying lots of resources to bring multiple colonies up to speed at once. In general, grabbing one or two asteroids and installing trade stations early on will give you an economy which is more productive than the AI, and for a lower cost in resources. This is especially true when colonizing Volcanic or Ice worlds - the cost to make them profitable is very high, not to ment
The "exploit" x could certainly include diplomacy. "Exploiting" a cease fire to gain advantage on another foe, for instance, or "exploiting" a trade agreement to earn some cred.
Now see this is funny. Here we have a post about how the Illum sucks, and in another thread there is a post about how Illum spam kills everything. :LOL:
I'm pretty sure you are incorrect about this. Why would credits appear out of nowhere (as in the case of a seller getting more than the buyer pays you mentioned). Also, why would a player be forced to pay above-market prices simply because another player has stuff for sale? In realy life, someone selling a product for more than the competition doesn't get far... And if this IS how it currently works, it desperately needs to be fixed. Someone could offer crystal for an arbitrarily hi
It makes perfect sense for trade routes to make more money when they are longer. Although two terran worlds may look the same, it would be sheer folly to believe their products are the same - especially biological products. Assuming a separate ecosystem, these products will ALWAYS be different and exotic, even on another terran planet. It also makes sense for phase stabilizers to reduce trade income, sense they make their transport easier, less risky, and less expensive. Sorry if i
This will be my first post to the forums. :) Loving the game so far. I have a few suggestions for 1.03. Let me be the next in a long line of folks to mention the PJI. In its current state it is worthless. Just add my voice to the deafening mass of other voices saying the same thing. ;) Personally, I think a PJI that affects an entire gravity well and fully stops non-ally's phase jumping is not overpowered. They can be destroyed quickly anyway, so this would serve mostly to punis