jmuhly

jmuhly

Joined Member # 3062512
1 Posts 12 Replies 292 Reputation

So, on one of the huge maps, there's desert planets near the empire boundaries. Playing as tec, I decided to put 10 broadcast towers on one. 20 minutes later, the four asteroid and volcanic planets nearby had turned coat...it was nifty :)

31 Replies 17,515 Views

Two levels of hostility, three levels of harmony. If you are going to rush a max level tech (possible with your preference for deserts), go hostility, grab the autoleveling tech, then destroy your 8th hostility...then max out on cap ships as you can. First fleet is Mothership with sheild tech with desciples to begin with, then second fleet is Radiance with a bunch of drone carriers and 30 percent damage increase hanging out in the background, just have it stay in the background. Sprinkl

15 Replies 8,003 Views
Reply to Defense 101 in Strategy

pji are the shiznit. They are there to make em pay for attacking with insufficient strength, and to attract early fire.

49 Replies 22,469 Views
Reply to Defense 101 in Strategy

7+2=14? 9+2=18? Double means times two, not plus two. Which is what the advent hanger squadron increase tech does...adds 1 drone per level with two levels.

49 Replies 22,469 Views

[quote]If you guys have suggestions on where you hear about games that you'd like us to take out ads in, let us know.[/quote] Cheap national tv ads would be on scifi network and cartoon network (the toonami guys even do game reviews) Ok, cheap is a relative term, but with the pitiful ratings adult swim pulls in, the airtime cost can't possibly be that expensive. The idea is not to hit viewers, It's to be able to say you launched a national tv ad campaign to retailers.

44 Replies 57,526 Views

use fighters to knock off siege craft and lrms. Bombers? Use them to knock out fleetless defenses. Actually, a fleet full of kodiaks is exactly what bombers can take out, as the kodiaks can't kill the bombers, and the bombers stay around for a hit or three even after their carriers die, and kodiaks are what bombers are best against. Flack? thats what your basic light frigates are for. Rock paper scissors. Strike craft fleets are for hit and run, not slogging it out.

118 Replies 144,437 Views

erm, you CAN turn off the RA by toggling the ability to disable if you want to make some space for capitol ships.

144 Replies 50,521 Views

Actually, your culture just needs to be there in some form, it doesn't need to be dominant. I have found my opponents insurgents attacking me in places where my culture was dominant, where I was fighting tec culture and currently winning. Insurgents are just neutral ships that appear in enemy systems that have bits of TEC culture in them. Mostly, they just force opponents to turtle up all edge systems, which is why I think Advent aught to have a resourse free auto turtling capability. I

14 Replies 8,020 Views

Returning armada, aside from being a nifty ability, can be used to generate wads of cash via reclamation or just nuisance value. The primary problem is that this cash is not affected by fleet maintenance. Ok fine, TEC also gets free nuisance units which don't apply to their fleet count via the rebels, and the pervasive economy to reclaim the bucks. Advent gets.....5-10% additional faction, which, while it does affect economy, is still affected by fleet maintenance, and the only sour

14 Replies 8,020 Views

So, I'd have to agree with the reviews I've seen: They made a great game, but forgot the cheese: single player campaign introducing one new level of tech for a race at a time, with video story bits that unlock as you finish pieces of the single player game. Do that and you graduate from off brand to Blizzard quality. Bonus: you can skip building the tutorial. Minus: cinematic department cost. Level design wouldn't be any more than than the existing level design. The story is there: Can

250 Replies 393,763 Views