[quote]Those of you who know me know how big of a deal single player gameplay is. The design we've collectively come up with is extremely cool. It's not like anything I've seen in a game before. It is NOT a campaign. As easy and tempting as just doing a scripted campaign might have been, we wanted to make a single player experience that people would want to play again and again.[/quote] This wasn't one of the upcoming games on my wishlist but now you've got me interested. <b
Enceladus
90 minutes with all features enabled imo seems more than adequate to decide if you want to buy the game or not. Limiting the features available in the demo (rather than the time) would be more off-putting for me - I'd rather to see how all factions and units play than have these cut out of the demo. If you find yourself wanting to play on after 90 minutes, then it's probably time to buy the full game.
Looks like a pretty nice update overall. Reading through the thread, it does look like there are some people (myself included) who would like the [I]option[/I] to refuse the AI's surrender - not sure that a 'Continue' option is an adequate substitute here if it means the AI is no longer really active (not building etc). Even better would be the option to choose between AI types: a rational AI that surrenders when beaten and a die-hard AI that doesn't know the meaning of 'surre
[quote]At the risk that this has been mentioned before - perhaps even by me! - the facility to Delete Save Games.(through the menu system)[/quote] You can already do this via [I]Main Menu->Options->Manage Files[/I] ([B]not[/B] via the Save/Load game menus).
Make it so that when you put a factory rally point on a fleet, all units from that factory autojoin [I]that[/I] fleet instead of just moving to that point and still joining a random fleet.
[quote]Have you tried setting the factory's rally point on a specific fleet icon? If that doesn't work, I imagine it picks randomly (or closest to?).[/quote] Yes - have tried this - the ship flies to the rally point, but still autojoins whatever fleet [I]it[/I] wants, even if that is not the one with the rally point. Have also tested the proximity theory (positioning one fleet right next the the factory and rally point), but that doesn't seem to work either - the produced ships still jo
If I have 2 fleets in the same grav well as the rally point for a factory, it seems that some types of ship will always join one fleet while the remainder will join the other, with no way to control this. Find this rather irritating as I then have to spend time micromanaging the fleet compositions to get them the way I wanted them. Does anyone know how ships on autojoin decide which fleet to go for? And is there any way to ensure all ships from a factory join a specific fleet when you hav
I live in the UK and recently bought the download version direct via the Stardock site. Works fine and certainly beats waiting around for the European publishers to get their act together.
I keep thinking of something like the Dread Lords from Gal Civ 2....
Thanks for the info - have yet to try it as my laptop is currently at work.
[quote]It would be nice to customise individual games any way we chose in single playerBut this will lead to to many problems setting up multiplayer games as consensus would then be almost impossible.[/quote] Both the Dawn of War series and Supreme Commander FA have customisable setups for multiplayer games as well as for single player skirmishes, offering a selection of victory conditions among other things. Both seem to have been fairly successful as multiplayer games.
[quote]The reason this is important to do is that there are too many groups of people with different ideas about what constitutes a good gameplay mechanic (essentially, people want to play different games, but they all want that game to be "Sins of a Solar Empire"), and no group is gonna be happy forced to play the other group's game, so you can't "fix" the game because "fixing" it for one group is gonna cause another group of people to bitch, moan, and scream.[/quote] I think this is a
Well that certainly solves problem 1 (not having a backup), but not sure about problem 2 (getting it installed on my offline laptop) since restoring an archive requires SDC which I [I]think[/I] requires online verification to set up (haven't been able to recheck this yet).
[quote]At that point, the game is basically won, but I have to spend the next 2 hours systematically destroying the computer since it doesn't know when to resign. I just have to go stomp each system one by one while leaving a few hangars (3-ish) in my outlying systems and a few (12-ish) frigates to help keep the bombers alive for any attempted counter attack.[/quote] Wouldn't this particular annoyance be better addressed by an AI that offers to surrender when it is effectively beaten?<
[quote]I don't feel this game should be like either. It's something different. It should be accepted for WHAT IT IS. I think the game should play a little faster, but the *feel* of the game is like that of a moving, real-time chess game, not a whack-a-mole RTS.[/quote] It's exactly this unique feel that I love about this game (well, along with nice balance between depth and simplicity, beautiful interface, plus the eye candy ofc) - also love the way it's designed to avoid the usual R
Well personally prefer a good sandbox mode to a limited campaign - and, as with Gal Civ 2, Stardock have produced a superb sandbox in this game. Having said that, it is unbelievably frustrating that the backstory gives no detail about who or what is chasing the Vasari - I mean presumably the Vasari must know, so the vague hints at 'something from their past' leads you to believe there must be more information, somewhere. Though I bought the game for its sandbox mode, have to sa
Thanks - will try that when I get home. Presumably I need to repeat this after each new patch. (Off-topic, not sure why my nickname didn't appear in my last post :NOTSURE: )
[quote]Hey! I bought the digital download version of Sins of a Solar Empire. Now i downloaded everythink like the gamefiles and collectors edition extras and burned all of it on a dvd for backup. Now it will be very nice, if there will be a dvd cover for download to the digital download buyers. Yarlen, can you help us?[/quote] I also bought the digital download version (live in the UK), but as far as I could see the only option was to install while online - there was no option to downlo