kylonstrife

kylonstrife

Joined Member # 3063860
1 Posts 5 Replies 580 Reputation

What I was thinking was something along the lines of "Bill Dave and Joe want to play sins. Bill has a computer that hes been constantly upgrading for the past 4 years and is getting a little long in the beard. Dave has a dell. And Joe has a computer capable of running Crysis at full graphic potential, Sins in the background, and while doing both, still have enough power to calculate out the amount of molecules in Leonard Nemoy's butt. Now, either Dave or Bill are going to be the

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I had a thought a few days ago that I dissmissed at the time, but it came back to me this morning with a bit of a vengeance. I know that right now sins doesnt take the best possible advantage of 64 bit and multi-core systems. From what I remember there also werent any real plans in the future to make a change to that in the clients. But, generally the biggest demand for more resources comes from multiplayer games. Could there in any possible future be plans for the creation of dedicat

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As an update to anyone who is interested, last night I had played a 3 vs 7 insane AI comp stomp on an 80 planet map with two of my buddies. 3 hours into the game, the previous memory issues were nearly nonexistant, the game was playing smoothly save for a few times when the AI felt like throwing 4 massive fleets into our star's gravity well all at once. Id say the memory patches have helped beautifully.

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[quote quoting="post"] Massive memory savings particularly for large games. [/quote] Every time theres an update, I look for one of these in the patch lists. A couple friends and I love playing gigantic 100+ planet maps together, and usually about 1 hour into the game, it starts stuttering, we keep playing, but its always nice to have a longer period of playtime without it. Heres to hoping it will up the possible play lengths yet again!

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I did manage to find one little bug a bit annoying, unsure if it had made an appearance earlier in the boards. For Wraith, Chitinous Internals and its tree, and improved reactor design with its tree as well, are unclickable for me. They will highlight and show as being researchable, however when i click them, they will not begin researching.

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