Since you don't seem to want to elaborate, I'm gonna go ahead and say the same thing about just about every other strategy/tactical game ever made. Take Counter-Strike: just like chess - except you're one of the pieces. Civilization: you're mostly moving around units, just like in chess. What you mean to say is that Sins is a [I]strategy game[/I]. Kudos on figuring that out!
dakdak77
Thanks homefleet! That helped a great deal. :) Let's hope some of the game gurus will add to this information, as it's not complete yet by far.
Yeah, let's not focus on the graphics [I]too[/I] much. I prefer focusing on actual gameplay fun much more, and would prefer the devs to spend most of their time on that when improving the game. :)
Bump, nobody has a list of this kind whatsoever?
[quote]This is turning into a really productive thread, which is fantastic. It's also helping me to really understand and articulate what I feel is missing from the game, and how the 4X elements of the game could be improved. My wishlist for a future patch or mod: Improved (ie fixed) diplomacy More research Alternate (non-military) victory conditions More impact from influence Generally better and more diverse empire building Now that would be a 4X game in real ti
As you may know, the game manual doesn't really tell you exactly what the cap ship abilities do, nor can you tell immediately in-game what they mean when you're trying to decide which cap ship to build. I'm just wondering if anyone has compiled a short list (preferably printable) that briefly describes what each of the cap ships' abilities are, what they do, and what stages there are. I'd greatly appreciate it! :)
Sounds great! I'm definitely looking forward to the new patch. Kudos on the great work you guys are doing!
I'm quoting Carbon016 from another thread: [quote]I think it was Frogboy that posted on the IGN blog that "A counter strategy should never be more complicated than the original strategy". He also said that "For those people who think building 10 of the same unit and swarming a player’s base in the first 10 minutes of the game is a strategy, Sins of a Solar Empire is going to be a rude awakening." [/quote]
Pnakotus, are you replying directly to me in your post? Because you're putting words in my mouth that I never used in just about every paragraph. [quote]But that's the issue people apparently have with players who pay attention: they win. This should seem obvious (and I certainly don't resent my losses) as 'casual' players don't really care what they're doing, and competitive players do, and are thus more effective.[/quote] Who said I don't care about what I'm doing? I've playe
Ditchdigger, thank you. I couldn't have said it any better. I'm just a casual gamer (a noob even - I still don't know what all these cap ship capabilities are and how they work exactly) and just want to have some fun playing this game online. My first couple of online games (played over the last week or so) were actually just that: fun. Yesterday I joined a "noob only" game and had a blast playing a balanced game where we each built up our empires and started forming alliances and foug
Yes, please let us know. I'd like to know a good counter. I just got pwned by LRM rushes within 20 minutes of the game starting (my third multiplayer game ever, but the first where someone actually used it).
Originally from the Netherlands, currently living in Louisville, KY, USA.
Wow, imagine that: a game with great gameplay outsells games with great graphics and sky-high hardware requirements. I only wish more software developers realized that... Thanks Stardock! SINS is the first PC game I've bought in over a year, one that's actually worth the money.