Sins is a great game, RTS or otherwise, but I think a lot of people who bought it are a bit delusional about what they've gotten themselves into. In any real-time game, the fight between two opponents of equal intelligence will ALWAYS go to the player who issues more orders. If my ideas are as strategically sound as yours, regardless of whether the game plays out in 20 minutes or 10 hours, I will beat you if I do more. More maneuvers, more builds, more everything. If the user action counter actu
Amalinze
The fact of the matter is that while steam is a similar service, it's one that has an incredibly huge player base. Frankly, most thinking people who know anything about Stardock immediately think of Windowblinds and the like. Anyone who's ever tried to uninstall or deactivate a stardock product knows the reformatting which it will likely entail (has anyone tried switching back to a standard xp/vista theme?). Ironclad has a strong reputation. Sins is a great game. So was Galciv, and perhaps also
Lately I've seen a lot of people complaining about how lame spamming is, or how X strategy is cheap, and how the devs should fix it pronto. Let me preface this by saying that hard caps are the mark of a hideously poorly balanced game, and I am 100% opposed to moronic fixes like "Make LRM's only be 1/2 of your fleet". Such commentary is indicative of the fact that the game seems to have 2 kinds of players. One type wants to win, and chooses strategies that will help them win. Whether this
[quote]Maybe ships shouldn't auto-target ships under reverie, but if the player explicitly orders units to attack it, I think the units should obey.[/quote] Exactly! I was using it in early battles to neutralize the enemy capital while killing the frigates, then finish off the capital when the smaller ships are gone. Now...I just sit and stare at the capital until it wears off; not being able to shoot at it makes it kinda silly.
I've noticed that since the autotargeting behavior was changed to prevent ships from focus-firing enemies under the effects of reverie, it is now impossible to attack targets under said effects (Reverie being the leftmost ability of the Advent ship that looks like a flying brain. Revelation i think is the real name). While there isn't anything inherently wrong with this, the Vasari Marauder does the same thing, more often, for a fraction of the anti-matter cost. This needs fixing, either in term
[quote]The above-mentioned games never required me to ever enter in my router's webpage : their online MP functionality worked right out of the box.P.S. > I guess that I'm a "troll" and a "moron".[/quote] The above mentioned games don't function on a p2p system for multiplayer; try any other RTS and you'll discover you have the same issues. NAT traversal and port forwarding is generally not an issue when you're connected to a central server. Though I must say that your tone ce
Alacer is a fucking genious. That said, it appears that outside of skirmishes in the first few moments of the game (I like that "first few moments" in this game includes the breadth of several games of traditional RTS's) vs. pirates or scouting fleets (say on a small 1v1 map), focus firing will win. That said, if a small scouting party of yours encounters an enemy fleet early on (say your capship and 4ish Cobalt equivalents), then you should spread. Not useful knowledge on a large scale, but som
As I understand it, the Advent converts a section of the population; hit the planet with enough of them and you can overthrow it. The TEC kills a section of the population; hit with enough of them and you kill the whole population (and make it impossible to colonize for a few minutes). The Vasari one...stuns all the ships in orbit for maybe 20 seconds and does a marginal amount of damage. If I'm not mistaken you'd need more than 4 shots just to kill any frigates in orbit. It strikes me as being