From an immersion standpoint, you can't have the planet just go away, because then you'd lose the gravity well, so the doomsday weapon should convert the planet to a dead asteroid with a cool debris field, and logistics and tactical slots locked at their current values. wishes != fishes
Xaing
I don't usually seem to run into problems defending my planets, especially since the AI is so prone to running away when the backup fleet gets there. I seem to have all my problems offensively (in retrospect, I should have titled the thread "Attacking large AI fleets"). I can't figure if it's my choice of ships, or if I'm just cursed. Perhaps it'll be more helpful if I use an example of a loss I suffered, and let you tell me why I lost (this will be kinda long, but I really appreciate
I don't play many strategy games because they just annoy the piss out of me with all their micromanagement, so I'm not very experienced with them. I know there are already a lot of "I'm a newb, babysit me" threads here, so I'll try to be more focused. I can pretty much destroy the AI on a small 1v1 map by completely ignoring research, building a small frigate fleet, and rushing them. But on maps large enough that the AI has time to build up its own fleet, I can't seem to make any headwa