Morwynd

Morwynd

Joined Member # 3067028
1 Posts 3 Replies 2,058 Reputation

Instead of control-click, we could use one the game's cooler interface innovations, right-clicking buttons for "automatic" functionality... it would make sense too, since you'd be telling the game to "automatically" spend money if available. Edit: Someone brought up Starcraft before as a point of comparison. Starcraft works exactly as I've suggested here; queued items do not incur costs until they start building, and if there's not enough resources you get a "Not enough minerals" or "I

10 Replies 12,676 Views

Right, I get that we don't want to make a critical gameplay change like that... that's why I was trying to think of a "minimalist" solution, one that would literally just be like the software clicking the right button when the time comes, as a convenience to the player. Completely canceling the queue if there are insufficient resources to build the next item when it comes up would avoid any complexities about prioritizing, etc. You could try to have the queues pause instead of

10 Replies 12,676 Views

First let me say I absolutely love this game, it's like someone took three of my all-time favourite games, Master of Orion, Homeworld, and Supreme Commander, and somehow married them into something that not only works, but is greater than the sum of its parts. Just brilliant. That being said, it's a shame that in a game of such strategic depth, you can't really (ie, feasibly) lay things out much in advance... that is, you can't really setup a build order for your base, a manufacturi

10 Replies 12,676 Views

My general approach as TEC: - Upgrade home planet population - Build capital shipyard (buy crystal if needed) - Queue crystal extractors, then metal extractors - Build 3-4 scouts and set them to auto-explore, then start cranking out light frigates - Build first capital ship. I used to go for the battleship but have switched to the colony cap ship, I just find I can colonize quicker and with less micro than having a colony frigate following my fleet around at a safe dist

29 Replies 15,051 Views