That's because you didn't try with fresh molasses.
FuzzyMatrix
I didn't know about Michigan's dog food. Cat food then.
Does it mean we can get your address for delivery? FuzzyMatrix gets the numbers for doggy food delivery
"Fleets should work together as a single combined arms fighting force" What gives if... we have three types of units (say fighters, support, big-mamma) and each gives a maximal bonus +20% to others by its presence. If one is a quarter or more of the forces, it gives full 20%. That's just some crappy example. But would it permit more easily to just throw in the whole thing with less concern for micro and more macro?
[/quote]In my opinion, we need more ships in the game.[/quote] As long as one is careful not to 1- Make the game easy to approach while at the same time... 2- Bring a mess of ships of all super-duper-specialized kinds I saw simple games with something like 3 or 4 units balancing each other. One example... might be Rise of Nations which has a few units really, but this same unit gets more advanced over time with its little particularities (I loved RoN's military sys
I especially liked the back-forth strategy with neighbours, the map with key areas and dead-ends, and the economy's system with trade and all is soooo nice. I love this "depth kept simple", thanks. The only negative will probably be solved later: I got lost on the map and not too sure which place was which, or not even knowing I had a territory left on the other side. Puting some little trees and flowers could be a great touch and individualize zones <img src="http://images.sta