Here's what you do, and it works. Open your model in Sketchup. Click File > Export > Export 3D Model. Export your model as a Google Earth 4 .kmz file. Once it's exported, find your file and change the extension to .zip. Open the .zip file, go into the "Models" folder and pull out the .dae file. Import the .dae file into XSI, and you're all set. You may have to clean it up a bit, but for most models, they come out fairly intact.
Hrodvitnir
Happy to help! Good luck!
I'm having trouble figuring out just how to use armatures/bones/emitters. Every tutorial I've found talks about using them for animating character movement and such. I did add the exhaust armatures on my ship (six of them, one for each engine nozzle), but I have no idea which way to point them and all. I downloaded Softimage XSI, since I think that's what people are currently using for modeling in this game, but the interface is daunting at the start (if worlds better than Blender's).<b
There are a least a couple: Blender or Softimage XSI. Blender is open-source and free, and Softimage XSI has a "mod tool" pack that's free to download and use. Blender exports to .xsi format (as does XSI, obviously), which you can then convert to .mesh files using the tool supplied in the SOASE mod pack. You can also look at Wings3D or Google SketchUp, but I don't think either will export to .xsi, though they are okay to use in getting your feet wet in modelling - as far as I know. I ju
Thanks a lot, Carbon! Time to start the next step. Nadanova: Blender is one of the most user-unfriendly programs I've ever seen. I started with Wings3D, since I was trying to get a ship into Homeworld2 but I switched to Blender for SOASE because it seemed to have more flexibility in design. It's still confusing to use, however. Irashi: I'm pretty sure Blender exports into .xsi, which you can then convert into .mesh using the tool in the mod pack. Thanks for the complim
Hey all, So, I just finished creating a ship in Blender - just the basic model. From reading around the forums, it seems like one of the things I should do next is set up "emitters". Am I correct in assuming that these emitters should be placed at the engine and gun nozzles? Anyone have any idea just how to do that in Blender (I've started using it very recently)? I haven't textured it (simply because I don't know how just yet), and it needs more detail but here's a few pics: <i