For the longest time I was starting with light frigs, but that turned out to be a slower start, in the long run. Even just an asteroid (usually defended by one siege and one light frig pirate) takes about three or four of your light frigs to conquer without taking too much damage so you can move on to the next planet immediately after. Otherwise, you have to make your frigs rest a bit to regen shields and hulls before moving on. A cap ship can take on most early pirate defenders by its
rayraymz
0
Posts
2
Replies
18
Reputation
29 Replies
15,044 Views
Here's a fairly flexible fast start/turtling strat I usually go with. I agree with starting out by concentrating on building a first cap ship. The Advent battleship is good, especially for early pirate killing, because it hits more than one ship in an attack. THe word for early game is: MONEY! money, and defense. And upgrading the homeworld infrastructure for credits, and building 2 scout ships (any more seems a waste, as I don't need to know what the entire map looks like so e
29 Replies
15,044 Views