Why not just measure time according to an abstract "star date?" It would avoid all the issues that come with trying to fixate on a real time increment for the turn length.
Morildar
That doesn't work. The game also unhelpfully lists the year.
Depends on whether or not you view the game as a purely mechanical exercise or if you like to RP a bit with your strategy games. If you fall into the latter category, then you might view this with some frustration.
I said it was a minor thematic issue, but it does grate if I'm at all interested in roleplaying.
Interesting that it was originally a month. I wonder why they changed it.
Where is that new population coming from? The population of my capital isn't going down. Even if you ignore the population issue, 5 years still just seems like far too short a time to create a galactic empire from scratch.
This is a minor thematic issue, but does it seem odd to anyone else that each turn only represents one week? Am I supposed to believe that the population of my colony just doubled in 6 months? Those are some prolific breeders. The time-scale of the game just becomes ridiculously compressed due to this fact. A standard length game would only be a handful of years (5 or 6 usually). That's a pretty short time to colonize and conquer the galaxy. I feel like each turn being a month wou
As some others have suggested, disable SLI and multithreading. If that doesn't work, change all your GFX card settings to application controlled. It should always be remembered that most vista compatability issues can be easily solved by running the game in administrater mode. This can be accomplished by right clicking on the game's shortcut and selecting "run as administrator." This solves most of the issues I have running XP games on Vista.