[quote]Its selective perception.[/quote] This is true. [quote]If you freely admit you almost exclusively play Vasari, can you really say that your opinion is absolutely objective on the topic of a high end Vasari tech?[/quote] I was merely giving my views on the arguments put forward by people against RA from the perspective of an RA player. I havent always used Vasari, but i found that it suits my play style on the big maps we play. Understand im not egotistical enough to think
LordEngelbert
[quote]It IS the ultimate superweapon if you ask me. Sure you can blast away worlds as TEC, use culture for the same as advent, but i just summon a kickass fleet and roll over both as vasari without wasting 8000 credits a piece on stupid guns that can eaisly be destroyed.So your point pretty much dies there..[/quote] My point dies? My planets might die, sure i can have a massive fleet but 2 NovCans firing at my rear planets working towards the front (not mentioning the fact that the la
This is a vague link from the superweapons post i made before (thanks for replying btw). With the whole superweapon fiasco, we have decided to ban them in our LANs. --BUT!!!(and its a big one, i cannot lie)-- The Ban-Stick has not been put away just yet. I play Vasari as we nearly exclusively play large maps (1 star, 50-60 planets) and there is a general consensus (and a lack of ability due to the time involved) that rushing is off the agenda, leaving people to make their fleets and
10,000?! and all the rest?! maybe a 1000 per phase lane or a sliding scale, 100 for the first, 200 for the second, 300 and so on. a cumulative thingy
[quote]There ought to be a counter to it, I do agree, but nerfing the weapon itself without actually suggesting what to nerf about 'em is just as annoying here as it is to see everyone ****ing about rogues in World of Warcraft.[/quote] Just to reiterate what i said, i would like an option for them to be turned off. Not downgraded to the point that they are useless. I guess you could also have an option to make them artifacts, you know like uber weps made my a long lost race that
im not disagreeing, but like i said, it would be nice to have the issue of being able to build unlimited amounts addressed. Just to be able to turn them off or limit them would be good. No nerfing, leave them be, if ppl want to use them then its fine by me, i just want to be able to choose. Also im told that the TEC can fire across star systems. Im not sure about that so dont hold me to it. regards LE
[quote]cool, glad im not the only one tbh.i put an request in for v1.03 to include a way of disabling them if you are the host.I think the best thing is to be able to disable or drop multiple units from the game - say phase jump inhibitors, superweapons, etc. That way people can configure the game to play the way they want.[/quote] damn good idea, that way i could host and drop out them bloody LRMs. Got another thing to mention. We just finished another big LAN (resi net is d
cool, glad im not the only one tbh. i put an request in for v1.03 to include a way of disabling them if you are the host.
much better put, thanks
Long Range Missile i believe. Yea the chart gave me a bit of trouble too. ok, just had a look, if u look at the top row, it gives you the ship class, armour class and damage class (for example). Say you want to find out what the LRM is best at, you look at the damage type, then go to the ship class of the corresponding colour. If you want to see what it gets damaged by, you look at its armour class then look up the corresponding colour in the damage type, then scoot across to see what
not sure if these have been mentioned before but: - a way of limiting/restricting super weapons to 1 or the ability to disable them in multiplayer/skirmish - giving the chat box a scroll bar would be nice too as it keeps erasing messages that i miss/too busy to read at the time...it is also in an odd place thats quite hard to see (for me at least) - i agree with the pirates, a little more random would be fun, especially if they could hold a "grudge" so if you killed
[quote]always remeber that the LRM is not overpowerd, it only does good damage vs light frigates.[/quote] so you're saying LRMs only pose a severe threat if you frigate spam? obviously enough of them would kill anything, but in context... i always get frigate spammed :(
Vasari are my fav, at them moment anyways. I think the deal with them is that you stay out of trouble until the DA starts arriving, or you can rely on the fact that their ships are quite meateh. That may be stating the obvious, but im good at that. Tbh i give in to the demands of the people i play with and play large maps with lots of cold-war tactics. As the vasari it means i can rush the tech for DA and then spend the rest of my time getting upgrades for planets, searching for rel
As i mentioned on the "Balance/Builds Analysis" thread me and a couple of mates play this over a network. We were having a nice slow paced game on a large map (the other players complained about small maps with lots of deception and trickery which is fair enough). It was all going good. They wanted a big map and I was Vasari, they also wanted peace for a long time so they could catch their breath, again fine, me @ Vasari.com This went on for quite a while, i had all of 7 pla
i wont pretend to be a master, we play small games ranging from 2 human vs 2 AI to 6 player FFA and combinations in between. Only played a few games, and i have lost all but one. However, im not unfamiliar with RTSs being the veteran of way too many LANs (that is what we do now, 6-7 people over the resi network). I read the 1st page or so but gave up reading every post (white text on black makes my eyes go funny). I have to agree that no perfect uber strategy exists. Never has and