sklei0106

sklei0106

Joined Member # 3068392
0 Posts 6 Replies 24 Reputation

You mean like the covenant in halo? USing plasma weapons fired from orbit to vaporize the surface?

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Reply to Superweapons in Strategy

Yeah but big uber powerful heavy units can be really annoying to take out. ANd anything is spam able, unless their are build limits. Then people would start complaining about those. Besides the capital ships now, are expensive, reducing spamabillty, and are powerful verus most units in the game. Jez space artillery make you have to be more devious, you cant just mass ultra powerful units if someone keeps nuking them. The universe is 3d attack from various points, deceive enemys. there are

60 Replies 27,491 Views
Reply to Superweapons in Strategy

yeah their should be building timer like in command and conquer 3. Adding a larger more powerful ship instead of a super weapon simply creates the need for them. For those people who have played star wars empire at war with SSD mods, their are only a few ways to take out super star destroyer like ships. Bombers, witch are not really that good in this game, and are easily countered with flak frigates. And super weapons, which are harder to destroy and are practical if you have time constraint

60 Replies 27,491 Views

basically put, just hit the weaker ships with caps and cruisers. Frigates don't have a chance versus a mid level capital ship.5 or 6 of them can easily be taken out. Adding you own just add to it. Sheild mitigation really does not do anything in the face of superior firepower.

80 Replies 33,359 Views
Reply to Superweapons in Strategy

The point of superweapons is to do exactly what you hate. while they are cheap, it allows a bit of urgency to the game. If you could just sit in a system building cruiser after cruiser, nothing would happen. You would have a stalemate. While they are powerful, they are the highest degree of tech, and very expensive. YOU could build a fleet of ships to take them out for the same cost. While I think that a timer should be added to show opponents when they are read to fire,they should remain i

60 Replies 27,491 Views