One solution could be to not lay individual mines but a "field of mines" this could be an area where ships moving through it take damage. A game I play a lot called allegiance solves this problem by making the damage one takes from a mine is based exponentially off of the speed a ship moves through them. This gives us two good gameplay mechanics: 1. a way to damage ships further at our planets location 2. a good way to stop an enemy from moving through our front planets to o
Slap22
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I believe deadly has hit on an impotant point. The tiered weapons are what should be looked at. Tier 1 should be a close range weapon, defensive in nature. Tier 2 is the real work horse, able to slaughter all the ships attacking at medium range. Tier 3 should be the weapon which can strike anywhere in the gravwell. TEC missles should launch and travel slowly across the gravwell. The Advent psychic blade could instead be a psychic aura whic slowly wears
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I've always wanted a game where you could choose target priority for your units, making it more of a my micro AI is better than your micro AI.
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