Slap22

Slap22

Joined Member # 3068600
0 Posts 4 Replies 40 Reputation

One solution could be to not lay individual mines but a "field of mines" this could be an area where ships moving through it take damage. A game I play a lot called allegiance solves this problem by making the damage one takes from a mine is based exponentially off of the speed a ship moves through them. This gives us two good gameplay mechanics: 1. a way to damage ships further at our planets location 2. a good way to stop an enemy from moving through our front planets to o

43 Replies 93,655 Views

I believe deadly has hit on an impotant point. The tiered weapons are what should be looked at. Tier 1 should be a close range weapon, defensive in nature. Tier 2 is the real work horse, able to slaughter all the ships attacking at medium range. Tier 3 should be the weapon which can strike anywhere in the gravwell. TEC missles should launch and travel slowly across the gravwell. The Advent psychic blade could instead be a psychic aura whic slowly wears

225 Replies 559,597 Views