Hey is it possible to remove the effects of abilities (I dunno if they are vanilla or were changed) but whenever alot of ship abilities occur, such as from starbases or the advents malice etc I get some serious slow down, then when those particular effects are gone the game goes right back to being smooth as ice.
TommyFats
Anyway to remove the Icons just for the masses of mines one can set up? it really gets cluttered up. I'm just looking to remove the icons for only the mines. If it can't be done I would suggest to the devs that in a future update the ability to turn off the mines Icons, EXACTLY like how you can do so with the trade ships might be a good idea.
all the winners were good, but Swiss... that was epic... the planet switch was my favourite part
2 scouts ships on auto explore are cheap and fast to build. why wouldn't you explore. just queue up 2 scouts, set em to auto explore and forget them.
[quote]#2 is my concern. Hopefully they don't change the format of things, if they don't, current mods *should* be ok.I've modded several games before, that needed to have their mods re-modded for every patch. It's a huge pain in the ass, but there's not a lot you can do about it.[/quote] like company of heroes and its 2.X patches and opposing fronts expansion. the new copy protection system they implemented literally destroyed every major mod out there, so people with the orig
if you want to disable the colored skyboxes, juts uncheck it in the options. its the coloured skyboxes option. leave the "deepspace" ( I think thats it) option checked though and all you games will look like your basic outerspace type with stars in the background.
yup great looking mod, and I think aquitas has mentioned a solution to the issue that has been flamed about. hurrah back to praise fro the mod ALL GLORY TO THE HYPNOTOAD!
I hate that, happened to me once with a half faded Q on my windows xp pro disc. it looked like a 6, was an irritating 20 minutes I tell you!
hey I didn't know IC was Canadian based. :) good stuff. more an more canadian based developers are popping up. it was mentioned earlier that this was your first major project was it not? (excluding cataclysm) if so, well done gents, well done indeed.
ignore the naysayers and release the mod so that we who llok forward to it may bask in its excellence. now, with the exclusion of this whole online debacle. I think what people are getting at is if it is possible for bailknight to release a version that only includes the enhanced graphics while leaving all of the vanilla balancing, structures, techs, rate of fire etc etc intact. if its possible some people would like to see that. I personally don't care about a few mod
changing the terminology in the specific areas to "strikecraft" wouldn't be overly difficult. pehaps they'll make that change in a patch, just for clarity's sake.
[quote]I find it hilarious. Why don't they have a huge popup saying you are using a pirated copy instead of outright shutting of the game???[/quote] http://cristgaming.com/pirate.swf something like this? that'd rule... having that pop up every time you hit a quest or loading screen.
Advent I say this because of the repel ability as well as the cap carriers ability that increases the dmg output of nearby ships and strikecraft. coupled with a rapture or 2 for the ability that has the opposite effect (enemies dmg output decreased) a well balanced advent carrier fleet can be... troublesome.
@Uzii, is it possible to make all of the "new" planets researchable from a single research. ie allowing oceanic/barren/forrest researchable from a single research.
I know Japanese when i see it :P anyway, REALLY looking forward to this modification. will add so much to my sins experience. yay first post on any stardock/ironclad forums ever... you see how much I'm anticipating this mod!! XD