TommyFats

TommyFats

Joined Member # 3069287
1 Posts 14 Replies 645 Reputation

Anyway to remove the Icons just for the masses of mines one can set up? it really gets cluttered up. I'm just looking to remove the icons for only the mines. If it can't be done I would suggest to the devs that in a future update the ability to turn off the mines Icons, EXACTLY like how you can do so with the trade ships might be a good idea.

8 Replies 19,443 Views

[quote]#2 is my concern. Hopefully they don't change the format of things, if they don't, current mods *should* be ok.I've modded several games before, that needed to have their mods re-modded for every patch. It's a huge pain in the ass, but there's not a lot you can do about it.[/quote] like company of heroes and its 2.X patches and opposing fronts expansion. the new copy protection system they implemented literally destroyed every major mod out there, so people with the orig

15 Replies 7,972 Views

if you want to disable the colored skyboxes, juts uncheck it in the options. its the coloured skyboxes option. leave the "deepspace" ( I think thats it) option checked though and all you games will look like your basic outerspace type with stars in the background.

6 Replies 1,938 Views

hey I didn't know IC was Canadian based. :) good stuff. more an more canadian based developers are popping up. it was mentioned earlier that this was your first major project was it not? (excluding cataclysm) if so, well done gents, well done indeed.

22 Replies 35,413 Views

ignore the naysayers and release the mod so that we who llok forward to it may bask in its excellence. now, with the exclusion of this whole online debacle. I think what people are getting at is if it is possible for bailknight to release a version that only includes the enhanced graphics while leaving all of the vanilla balancing, structures, techs, rate of fire etc etc intact. if its possible some people would like to see that. I personally don't care about a few mod

770 Replies 2,172,467 Views

Advent I say this because of the repel ability as well as the cap carriers ability that increases the dmg output of nearby ships and strikecraft. coupled with a rapture or 2 for the ability that has the opposite effect (enemies dmg output decreased) a well balanced advent carrier fleet can be... troublesome.

34 Replies 26,149 Views