If you want to make the option general i suggest that you introduce a new technolgy(Via modding) that is required to build the Cap-shipyard. An easier way woul be to use one of the existing research subjects to be required to build the Cap-shipyard. I don`t have access to the game now, but if you need help i can have look later.
Grottenolm85
Yes but not in the game. The option is switchable in the Map Editor(Galaxy Forge) therefore only applies to a particular map. You can easily open a existing map set the option to off and save the map as a custom map. Then the first cap will be full price.
I got another related idea. There should be an onslaught mode for the AI. That mode only makes sense with the appropiate map and should be available as slow, normal and fast. The AI uses all recources(cheated) to spam constantly growing fleets to throw at you. Also it will slowly rise the tech level. The initial size and the growing rate depends on the setting metioned above. This AI should never flee and the spamming world should be insanely fortified(e.g. four starbases and
Hello Devs, I sometimes notice how the AI ignores tactial important worlds like the homeworld in the middle of the map "gateway". So i thought an option for galaxy forge "important world" would be nice. If you mark a planet as important in the galaxy forge the AI will try especially to get this world. When the AI occupied the world it should heavily fortifiy it with all available structures and starbases and a small fleet nearby. Also the fleet should not flee unless heavily o
I already realized a mod about a year ago that would add similar abilities to all three LF(Mainly because i was too lazy to make 6 different Icons [e digicons]:-"[/e] ). My Idea was more that the LF should avoid direct battle. It was more like a tool for weaker players to hit important targets deep within enemy territory. For that purpose i gave them two abilities. One is largely increased mobility(faster, higher maneuverability, high gravity well tolerance) which enable
Ever thougt about that there are places on this world without Walmart? I am livin in China as well and there is no Walmart. Even if i am back in Germany there is no Walmart. Only Media Markt and Oblivion is still 35€ there(As all Computer games tend to be a lot more expansive in Germany). So digital distribution platforms are really convenient if you live in a area where it is difficult to find cheap(problem in germany) or genuine(problem in china) software. And what is t
There is no such thing as non-rectangular Picures..so what are you talking about? If you want to make round icons you have to create a rectangular picture set the background transparent and mark a circular area to work in. You can do that with any sophisticated program like photoshop or GIMP (The newest version is 2.6).. But i am still not sure what your problem is, so... care to explain?
Use the dev.exe that halts on every error, minor or not..
I made a small mod once to make the LF to a kind of Hit&run frigate, but i have some trouble updating it for Entrenchmet 1.03. May be i post it when i can solve the problem...
I think he might be talking about MP? Or he wants it even faster than x8? I don't know if there is an mod but it is quite simple to make. Just make a new mod folder(e.g.FastGPMod) only containing a "gameinfo". The whole folder should look like this: "C:\Users\UserName\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03\FastGPMod\GameInfo\" Then you download this file: <a href="http://www.filefront.com/14098557/Gameplay.constants" target="_bla
I cannot use the Advanced Maneuvering Research as that one only applies to Cap ships. If i want it to apply to anything else i need the modifiers again :-D.. But it is ok, i found it https://forums.sinsofasolarempire.com/306405 Here! Take my soul...öhm some Karma....
Hi is it possible to change the following values though a buff? maxAccelerationAngular 3.300000 maxDecelerationAngular 9.999996 I found modifiers like: buffEntityModifierType "LinearThrust" value Level:0 0.200000 Level:1 0.400000 Level:2 0.000000 to change the linear speed by looking at existing buffs, but i cannot find any buff that changes the angular speed. In general is there a list with all the modifiers somewhere? T
If no one would by it they would sell it cheaper i think.... The demand dictates the price.
[quote who="Volt_Cruelerz" reply="13" id="2309954"]Did you read nothing I just said? (is it just me or is does that look really weird?)[/quote] Why? There are way more people playing SP than MP so SP is more important. And what is your problem with an option? You could use some mod that srews up the balancing totally and disillusonise a dozend newbies. So what is the difference?
Racing games are always good. NFS has good graphics i think, but personally i perfer Flat Out 2. Then Crysis is HAMMER! Of course you need a decent GPU for that. Anno 1407 looks very impressive if you like more the silent view, Then there is Fallout 3 with a astonishing panorama view.
I have another solution: You scuttle a planet to make space for intergalactic hyperspace detour highway. Of course the plantet remains intact as the vogons [e digicons]:frogboy:[/e] need several Years to finish the bureaucracy...
I admit i am too lazy tso read all the posts, but i think the LF has a purpose in the beginning. For some completely irrational reason scouts perform quite well against LRFs (I noticed that in a fun game with a friend when my 30 Scouts totally smashed his armada of his expansive LRM [e digicons]:rofl:[/e] ) So he built some LF and one Cap to kill my scouts what went quite well for him [e digicons]XO[/e] So may be LF beats Scout, Scout beats regardless of its low damage LRF??, a
I think the Range is just too short. A Starbase should be able to shoot its missles across almost the whole gravity well(I did that in my mod). That way they could take out at least a few ships. Especially in combination with 12 squadrons of bombers and a phase inhibitor. That way the pirates lost almost their entire fleet passing my grav well...
In my opinion the TEC (or at least their anchestors) "scuttled" the Advent anchestors. So it is to get rid of people you don`t like...
Most definetly teleportation. Audition starts at 8:30, i get up at 8:25 :D...
Bad Idea. As we know from movies(Star Wars-Death Star, Star Tek-Enterprise, Space Balls- Weird room-maid thingy), whenever you call something a flagship it gets blown up. So if you promote one of your ships to flagship status it is only a question of time untill some ill-minded jerk tries to smash it...
Aktually i did not remove the Real capital ships mod i updated it. Wincustomize is just so incredible slow to show new uploaded mods. So here is an alternative link http://www.filefront.com/13965645/undefined I had trouble converting the binary files myself so no wonder his tool was not working. But may be next time it might work. However i did not update(And will not) the Version for Sins Vanilla so you should hope for
The new Version(with description) should appear in a few day on WinCustomize. This is only for the people asking me for a new Version and they already know what ist does. But basically it makes Capital ships considerable stronger but more expansive and adds a few Graphical und Sound-Changes. Further is the Military Resach Tree much bigger now. Most technologies have 5 instead of 2 levels.
Hi. Just a quick note i made the mod compatible again and uploaded it totay. In a few days you can find it in the download section. Untill then you can download it here http://www.filefront.com/13965645/undefined. Have fun!
We NEVER had access to the internet at our LAN parties. Mostly because we choose a location that is isolated, so our noise won't annoy anyone. And we go to a LAN partie to play together , not to sit in the same room while playing. But may be i my scoial life is not messd up enough to understand that... And who had the silly idea that the majority has a fast internet access? That is not even in the industry nations the case. Leave