If the advent are having trouble dealing with Vasari Starbases around their homeworld. Why not just allow the Advent to use their constructors to quicken the building of their own Starbases? Conversely, they need to sacrifice the constructor but the Starbase builds faster because of it. That way fighters don't just wreck the constructor while it's helping? The problem I foresee with any fix, is that it may lead to a consequence
Dazzersyn
When Stardock released SOASE originally, they put no copy protection, and essentially allowed players to "obtain" the single player mode for free (Assuming you didn't want to buy the game legitimately) Multiplayer mode required you pay them money. I remember Stardock posting that if people wanted to pay for a quality product, they would. Otherwise they were happy with their game simply being played (Although I'm positive they are more happy with p
While I agree that planets are in theory, occupied when you settle them. The game mechanics disagree. The planets population becomes 0 at the end of a bombardment, and colonizing it starts the counter ticking with a minimal population. I also agree that the developers have more pressing issues for Trinity and Rebellion, but as stated in my OP, this is an idea that could be implemented for an eventual true sequel, not in Rebellion. ------------------- I ju
Hello, Although this is likely not to be included in Rebellion. I believe that if there were to be a true sequel to the game then one of the features could be the difference between Occupying a planet, and resettling it. The Vasari could have specific occupation bonuses or technologies above that of the other races. Occupation would be easier to perform than destruction/resettlement, but would impose penalties of some kind. Loyal