Hey guys, Ive been meaning to do this for a while, but just never got the time. A while ago i made myself a model of a CCS Battlecruiser in XSI, and just never ended up doing anything with it. I thought someone might as well have it, as I am fully occupied with the star trek mods. I thought it looked pretty cool, but I'll let you guys decide for yourselves. [img]http://i289.photobucket.com/albums/ll212/EzraeilBeatus/CCSFront-1.jpg[/img] [img]http://i289.photobucket.com/albums/ll212/Ezra
EzraeilBeatus
Just to let you guys know, I haven't died. Yet. It turns out that I had more free time when I was in school and swamped by classes. Go figure :P . So that means that I haven't gotten nearly as far as I had hoped. The next release should include the models for the Galaxy, Nebula, Nova, and Defiant. Hopefully I will have textured the Nova, and with that released the second part of my tut (yay!), but the others for now will just have a generic flat gray texture. From what I've heard, the SoA2 mod h
WTF, where's my edit button? Whatever... Doublt-P.S. Ignore the poly count on the last screenshot, that was before I sliced and diced the polygons with 5+ sides. I have also, just fyi, tested this model in game without textures, and it looks fine, so no need to worry about something happening between ModTool and the Game... Ezraeil
It just so happens I'm working on my Galaxy model right now... The actual mesh is done, and I'm in the process of making my textures for it. As it stands right now, the poly count is at 6021, which is reasonable, I think. I'm not sure if you guys are looking for just a mesh, or a textured model, or what, but I'd be willing to donate whatever I need to, free of charge ;) . Here are a couple of shots to help you guys decide... [img]http://i289.photobucket.com/albums/ll212/EzraeilBeatus/Galaxy
[quote]Any idea when we might see the next update Ez??[/quote] Hmm, that's a good question my friend. I'm done with finals, am back home, and have 2.2 meshes complete, but the textures for the Galaxy, Nebula, and Sovereign are HELLA complex. Each of them has like ten billion windows and everybody knows those ships, so if I mess them up it'll be pretty obvious. Therefore, it might be a while before I'm able to get them all out. As the nebula and galaxy meshes are done, and share very similar
Are you having to go back and re-map the textures on each ship by hand? If that's the case, then I say woooow, that's a heck of a lot of work you guys have taken on! I say bravo for your efforts no matter the obstacles, and wanted to say again we are all waiting anxiously for news on this awesome mod! Ezraeil
A couple more of my ideas on the borg... As I said before, I thikn they should have very limited ship production capabilities, but should be able to assimilate other races ships. Assimilating ships would not be like a guaranteed thing, as it will take time, and if the borg ship is destroyed before the assimilation is complete, no sucessful assimilation of the enemy ship. The assimilated ships should, IMO, be slightly stronger in the shield department, with maybe an "Adaption" ability, basically
The first part of my XSI tutorial can be found [link="https://forums.sinsofasolarempire.com/311916"]here[/link] for those of you who are interested! Ezraeil
The first part of my XSI tutorial can be found [link="https://forums.sinsofasolarempire.com/311916"]here[/link] for those of you who are interested! Ezraeil
Tada, the first part of my tut is done, and should hopefully be relatively useful for people. It can be found [link="https://forums.sinsofasolarempire.com/311916"]here[/link]! Hope you all enjoy! Ezraeil
Welcome to my tutorial! This tutorial series is designed to take you through all the steps from deciding to model a ship all the way to importing it in-game. This first part is specifically devoted to the modelling of ships in XSI Modtool. It is the program I have used for all my ships, and I find it incredibly versatile and easy to use, and hopefully this tutorial will convince you of the same! Ok, first thing comes first. If you are planning on modelling a ship that has already been created
[quote]Making non-fighters move like fighters, without all the drawbacks of the "Fighter" entity type. Yes with a lot of ships this is bad, but mods can inherently be balanced around fewer ships where this would not be a big issue. So in essense, having the option of making a current existing ship entity type have the property of fighter movement.[/quote] Yes, please! This alone would make me sooo happy! :)
500th reply! :D
[quote]Ezraeil:It hasn't imploded - we're just waiting for a stable release. We all seem to agree that it has a lot of promise, and I know I'm very excited about it.The Sabre worked very well, in fact I prefer it over the Miranda in-game. I have some thoughts on the mod, and I'll list a few of them here for discussion in no specific order:[/quote] As to your thoughts, what I am putting out now is just my testing ground for all the models/sound effects/UI/etc. I never really had any intentio
Wow dude, looks sweet! By all means, use my ships! I am most definitely going to have borg in my mod, so maybe when you manage to make some sweet borg weapons effects, I could borrow them plz? My plan is to convert antimatter to crew count, and make it so the borg can assimilate other ships. They will start out with a small number of assimilated ships of various races, and will then assimilate other ships into the collective to bolster forces. Eventually, the borg player will be able to research
Egads! I'm gone for like two days and my mod implodes on itself. Not my intent, just so you know. This is my general memo to people b/c I don't have time to respond to everybody right now... 1) There have been a couple of requests to use my ships, and I say go for it! Credit is nice, but not required. Claiming them as your own=not cool, though. 2) I'm not done with the modeling tut yet, but will release the first part soon, covering the basics of actually making a model in XSI. Pt 2 will cover t
I've got one in the works right now, and it should be out some time this weekend. I'll post a link here when I get done! Ezraeil
Um... ? I was pretty excited about this mod until I realized one major problem in my eyes... Maybe this has been addressed earlier, but [U]where are the Goa'uld?[/U] X-( . I was dreaming of becoming my own system lord and crushing all who oppose me with my massive fleet of Ha'tak attack ships... If you just don't feel you have enough people on your team for something like this, I might be able to devote some time towards making some awesome Goa'uld-ness...
Okie Dokie, officially got the Excelsior debris done, and have packaged all the latest updates in this convenient little [link="http://files.filefront.com/Starfleet+Ship+Modzip/;10152778;/fileinfo.html"]package[/link]. I don't have the sabre debris ready, and I still want to tweak the phasers on the sabre, AND I realize I made a mistake putting in the buttons for each of the ships, but oh well, there you have it. Here are a couple of pics of the Excelsior all junkified. [img]http://i289.phot
[quote]and least importantly I'm sure for most of the good modders but would be nice for noobs like me would be a demonstration of someone actually using the "xsi modtool" to create from top to bottom a ship nothing fancy even a simple elongated cube with all the hard points, textures and blagh blagh necessary to make an acceptable ship... and demonstrate how the "dds" file is generated and edited to make it look good with only a 512x512 image file I have all sorts of imaging programs and still
Well, i had some free time today, so I decided to tackle another one of the few things that has been bothering me about sins. It just doesn't make a whole lot of sense to me that a starship would just explode and be vaporized into tiny bits and pieces, and this is especially not consistent with what we see in trek shows and movies (except on rare occasions), so I decided to mod the debris to have class specific models for each unit, and to be more persistent, so even some time after a battle, I
Ah, well, it's been a while. First off, Jono and Cobbs, I have been getting your messages, I just wanted to experiment with each of your ideas before I gave you feedback, and that's proving to take longer than expected... but don't worry, I won't leave loyal companions hanging, just maybe left in suspense for a while :P . Now, to the real news! Done(almost) texturing the sabre, and I have to admit I'm pretty satisfied. Tell me what you think... [img]http://i289.photobucket.com/albums/ll212/E
Sooooo.... I've got some sweet stuff for you guys. I've made a [link="http://hosted.filefront.com/EzraeilBeatus/"]file[/link] which contains both the most recent version of the mod and the original XSI files I used, for those of you who wanted them. In this version of the mod, I finally got around to merging my most recent versions of the ships with Admiral Cobb's awesome sound work. I've added some strings, made some loading stuff, added more weapons to the two smaller ships, and added probes
Dang that's... a lot of torpedoes
[quote]I loaded the files into c:/users/appdata/local/ironclad/sinsofasolarempire/mods (the default mods location). The game runs just fine, I can build all the normal ships, not the new ones, no crashing or anything like that.[/quote] Are you playing as TEC, building scout, light frigate, and battleship? they don't look any different until you build them, just b/c I haven't had time to change the buttons for them... Sorry for my recent lack of progress, I've just been caught up with the upc