foodro

foodro

Joined Member # 3071301
3 Posts 109 Replies 2,205 Reputation

You can add rocks to the base (and give it more "planet-like" properties (upgrades, population, etc). I've done that to my game. It sounds to me you've got a typo, or some other sort of formatting error in the entity file. Having seen the black screen several times myself, I'd venture a guess that's what it is.

9 Replies 6,262 Views

I'm still trying to get textures to wrap right... I'll get it, eventually.

35 Replies 22,061 Views

C:\documents and settings\yourname\local settings\application data\ironclad games\sins of a solar empire\ There should be a "settings" "user settings" folder (should be very ovbious when looking at it, this is from memory though). You can open the file with notepad.

770 Replies 2,171,241 Views

You need to make new meshes for each planet to add new textures. I did this with a new moon "planet" (colonizable moon). For instance, if you want to add a new texture to the Ice planets, what I did: Look for Planet_IceX.mesh (where X is a number, 0-3, etc). Copy one, rename it Planet_Ice4.mesh (or whatever you want really, I just kept it sequential). Open the file, and change the bolded parts (it's at the top of the file): Material Diffus

35 Replies 22,061 Views

Most of that is the textures. You can take out all the regular Sins' textures that aren't changed for the mods (most of them), and then just do it the way Uzii's mod works: Copy the Sins' texture folder to the mod folder, then add the changed ones from the master mod. This would greatly reduce the size of the combined file.

84 Replies 85,648 Views

I did the mesh/particle routine too. I've got other mods running that have the other gameinfo stuff already tweaked. Good job on them, it definitely makes for more "pretty" fireworks. :) I've got mine added to Uzii's mod, and the texture mod (to which I've added colonizable moons and a number of additional textures). It just keeps growing.

770 Replies 2,171,241 Views

Ah, cool. I was wondering if those values had some role in it. Am I correct in assuming that the number emotionRange 1.0 represents 100% (ie full range), whereas 0.5 is 50%? If that's the case, couldn't you set the two levels to 0, and the ranges to 100 to catch all of them? This has got me extremely interested now. If it works, and I can write up a coherent-enough how-to, it may prove useful to people wanting to ad their own music to the game, without having to p

6 Replies 5,982 Views

Well, the standard install files are binary, so you'd be hardpressed to edit it without converting it first. I would also highly advise NOT editing files in the main install folder. You fuck up one thing and you have to reinstall the whole game. It'd be easier to grab someone's mod, and just edit those files as you see fit. That's my practice. It leaves the game files untouched.

13 Replies 4,576 Views

I think I've found a way to add new (additional, not just replace) tunes into the game. So far it seems to be working. My question is this, is there anything we can do, at this time, to further randomize the tracks the game chooses? The way I see it, the way they're listed in the various files, seems more like a playlist, to be played in order. For instance, whenever you start a game as TEC, the first track you hear is always the same one. I've added a few more to them, and th

6 Replies 5,982 Views

There's also a research subject you can do to increase them. But I agree, they're pretty short-range as-is.

13 Replies 4,576 Views

#2 is my concern. Hopefully they don't change the format of things, if they don't, current mods *should* be ok. I've modded several games before, that needed to have their mods re-modded for every patch. It's a huge pain in the ass, but there's not a lot you can do about it.

15 Replies 7,924 Views

I've been playing around with textures too. I'm currently adding more variations of existing planets. I now have 4 ice planets and 4 volcanic planets, I even added a moon "planet" type (with 4 variations). The trouble I'm having, is getting them to wrap seamlessly. Is there a trick to that? I didn't happen to get a screenshot and I'm at work, so... This is pretty much for my personal use since the textures I'm using are from X3, and I can't distribute them wi

79 Replies 82,790 Views