Couple more ideas. - In addition to the invasion and capture abilities for the troopship, give it a garrison/reinforcement ability that targets friendly planets and increases planet health. Makes sense that you want to send your own troops to stop your planet from being overrun - Titan transport ship. High tier capital ship that attacks planets similar to the troopship, but deals much, much more damage, can't capture planets, and replenishes antimatter slowly instead of gettin
xFreelancer
I have a few questions and suggestions. 1. I understand that you are making Space Marines and Ad Mech their own factions. I feel that they should be an extension of the Imperial forces for a couple reasons. A.) Fluff wise, it just makes better sense. The only planets the Ad Mech control and actually care about having are Forge Worlds, and Space Marines don't control any planets at all exc
Blackstone Fortresses wouldn't work as planets because they can move and jump. Plus, when several of them are together they can destroy stars.
Quick question, how do you guys plan to represent Eldar holofields/Dark Eldar shadow fields?
No, they don't.
Just a though here, but how about making it so flaks can only attack SC? That way you can give them a little buff without worrying about them being more powerful against other ships.
As soon as one of those Marzas get Missle Barrage it's game over.
Since we are on the topic of Vengence, how long does it last? The infocard didn't show a duration.