monkeyshanks

monkeyshanks

Joined Member # 3074595
0 Posts 5 Replies 37 Reputation

Yeah, it seems like they didn't spend much time on behavior modeling (decision trees, etc) for the AI. Currently, the AI seems to be purely reactive. It will attack/colonize whatever planet is the weakest/closest, and that is about it. The only time the AI almost beat me was when I was playing a game long enough for the Vasari AI to get RA. Has anyone else seen this happen? Anyway, I still have fun with the game despite the flaws. I lost track of time the other night, and had I

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I had the AI surrender to me just last night. I played a leisurely 5v5 single player game with locked teams (on the biggest random map), and the last enemy AI actually surrendered with a few planets left to give me the win.

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Reply to Defense 101 in Strategy

It's simple really, and it applies to all races: have at least two fleets. One for offense, and one for defense. Usually, all you need is a single cap ship, and a handful of other ships as defense. If you really controlled key territory as you said, then you might need to invest even more in your defensive fleet.

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I have also found the AI to be much better in 1.03. I think that many people are unrealistically expecting "competitive" behavior from the AI. Currently, the AI seems to be geared toward having a fun, long-term single player game. People would complain even louder if the AI always used the same winning strategies over and over. Maybe Ironclad can add additional AI behavior profiles, such as a "competition level" one that mimics the timing and build order that people use in competitive p

21 Replies 10,375 Views