Looking at coming back to Sins. Gave up years ago due to the fixed fleet costs. Just wondering if this is now an OPTION in Rebellion meaning that people who want it can have it or people who dont like it can turn it off? I used to find in games that if you played as TEC and upgraded your fleet, following the first large battle if you lost it was basically game over as you could never afford to build back a large fleet. If you played against a Vasari player and killed
ViperUK
Maybe even scrap the fleet upkeep thing all together and simply have a unit limit like all other RTS games. Problem with the fleet upkeep is the Vasari mainly. Once they have the ability to call in dark fleet theyve won. Its why MOST people play them. After a large battle, the player playing as TEC will take AGES to get enough resources again to rebuild his fleet. In that time the Vasari player gets loads of free ships so never has to worry about fleet upkeep. The Dark Flee
You are punished though if you lose your fleet! Its not as if you can instantly rebuild another one! By the time you've built up a large fleet again the other team will have taken over a load of your planets and be raking in the cash. As it stands, you play the game for 2 hours, have one decisive battle and then if you lose you know you cant rebuild so just quit. Whats the point? No point sitting around for another hour or so fighting a battle you know you cant win back on due to a
Ahhh cool. But theres no way to kick a dropped player so all his planets become available again? Therefore becoming fair game to anyone?
Have I read right that in 1.03 the AI will take over from people who disconnect? Last night it was a 3v3 and during a large battle one of our allies had connection problems and disconnected. His ships then sat there! Is it possible to scuttle allied planets so we could expand to his planets and at least continue the fight? Problem was that he had most of the planets so when he disconnected they were all still populated, it was locked teams and so we couldnt get at th
Mixed bunch of replies I see! What I'd like is the ability to "scuttle" the fleet upfleet cost. Even if you get no money when scuttling and have to research them again at a later date that would be fine. As it stands, I was 2 hours into the game. We had a huge battle and an enemy slipped down the side of the map and wiped out all my resources. My ally had a fleet at home so battled them off whilst I fought the main battle which I ultimately lost. By the time my ships were d
Just finished a long MP game and my ally managed to fight back the enemy and I was going about rebuilding my planets which were in ruins. I'd upgraded the fleet capacity to level 6 but although I had no fleet I still had to pay the upkeep costs so for an hour I tried to build back my empire but it was impossible due to the crippled finances. Is this something thats being fixed in 1.03? Would have been a great game if I could have built back my empire slowly and helped my ally