I've confirmed Mazuo's account. If you delete the gameinfo folder in your mods\bailknight directory it will enable and run without a mini-dump.
ManUnit
This is the first SoaSE mod I've installed. Excellent step by step and more importantly fantastic mod! I can finally play in cinematic mode and see what my ships are attacking and who is taking damage without UI assistance. The damage types are more obvious from a distance and the eye-candy is just icing. Most importantly, I haven't noticed any performance decrease! I do have a nice comp, but have all my setting on highest at 1920 and still get butter in huge battles with ab
There are most definitely combat tactics. FYI I loved CoH, didn't dig SupCom as much as I hoped (huge Total Annihilation fan). Currently I'm loving Sins because it combines so many elements from my favorite genres exceptionally well. First, there is a counter to each unit as you would expect in any RTS. If your opponent goes for a huge carrier/bomber fleet you can counter with fighters and flak frigates. He goes light frigate spam (tank rush), you counter with defense vessels and ou
Excellent, thanks for the info tristan. I didn't realize an XSI null is equivalent to Maya's locater. My fear was that it was more closely tied to rigging and had some strange orientation requirements (z down the bone, etc.). Now I'm even more excited to see the upcoming tutorials. Adding nulls and parenting them in XSI seems easy enough, .obj ftw. I love all the expertise on this forum. Apparently this is where the interweb concentrates its talent.
[quote]2. what standard formats can be imported into the game without having to go through various converters?[/quote] I'm very interested in this. If I can model/texture/add joints(hardpoints) in Maya it would speed up my workflow to lightspeed. Are you aware of any file formats that transfer mesh/texture/joint info to XSI from Maya (.fbx, etc.)? Thanks in advance for the upcoming tutorials.
I got a white box for victory screen (vista32) until I applied the KB940105 patch. This cleared up some occasional crashes on large maps. I fully agree that there needs to be an interesting finale to an epic 6+ hour battle. Understandably they have a small team and I'm happy to see them focus their resources on game-play rather than beauty shots. What are some other options for victory scenes? We mentioned cut-scenes. Even some 2.5D cinematic shots like the intro wh