[quote who="sareth01" reply="195" id="3238871"] Quoting wbino, reply 194The other Starbases will never move. That being said if the Devs could figure out a way to increase starbase range to the full planetary well without shooting thru the planets, that would be the way to go. What gives you such certainty?[/quote] Any upcoming patches will just be clean up to already existing problems, not opening up a whole new set of balancing issues. Beside
wbino
The other Starbases will never move. That being said if the Devs could figure out a way to increase starbase range to the full planetary well without shooting thru the planets, that would be the way to go.
Most planets: Most Capital ships: Most money: Most damage/taken given: Like I said I dont play multiplayer just trying to help you guys out..... Your dealing with people and people will always try to cheat. That"s the reason I don't allow people to ruin my enjoyment of this game(Single player only).
Was a product made in the USA even attempted?
I don't play multiplayer and have no interest, but I have a idea. What if Stardock instituted a timer on multiplayer games that would be agreed upon before play starts?( could this be done) Lets say game starts with a 90 minute(30,60,90,120) count down and when one of the winning paramaters are met.. winner!
Anyone care to address my pet peeve: Why s/c don't auto dock? Including obviously s/c from hanger bays, besides looking silly sitting there parked in open space, not having to render them when inactive must save a few CPU cycles. I think if there was a benefit of bringing them in once in a while(manually)...that would be interesting also. But realistically we have maybe two patches of balancing left, then all suggestions are basically shelved for Sins 2.</p
[quote who="Nightraid3r" reply="20" id="3236017"] Quoting wbino, reply 8Flip it around on ya...maybe Titans shouldn't level, upgrade like starbases do. This would solve the Titans keeping their level fiasco. stop trolling[/quote] A quick look at your posts reveal that you have made absolutely no worthwhile contributions to these forums and a level of maturity that I'm sure is doing you very well in life.
Just throwing ideas out there...seeing what sticks...
Flip it around on ya...maybe Titans shouldn't level, upgrade like starbases do. This would solve the Titans keeping their level fiasco.
Pie in the sky because Sins is perhaps two patches from end of life...but.. Not only would bombers be slower and bulkier but "SPAWN" missiles that would I guess be "mini frigates" that could be shot down.
Plus maybe even hangers and turrets could be added to the mix. Though I remember the Devs stated this is more of a added mod issue than something they were willing to do.....
Short and simple...... Since bombers have a much heavier payload.. Should bombers be half speed of their fighter counterparts? It would give you time to react to them, and give the impression that they are making a bombing run,instead of a fighter swarm. And to add my pet peeve since the beginning , why don't s/c auto dock with no enemies nearby?
Major..off topic a bit but since you brought it up.. Could the Devs slow down bombers in Sins to half the speed of fighters? Wouldnt that help with the bomber spam everyone complains about? If they could be targeted easier would that make them less effective? In Sins 2 you should be able to target sub systems...it would open up a whole new level of strategy.
[quote who="boshimi336" reply="11" id="3233576"] Quoting wbino, reply 10 I have an old Antec 900 case, what I did was buy those charcoal filters that are made for air purifiers and but them right in front of my intake fans. The newer 902v3 cases have removable filters ... in that you have to practically take the entire case apart to get to them. I literally just put them on the outside of the case and the suction of the fans hold them t
Crosses fingers....Skyrim+New Wingcommander = gold!!!
Am I living two years in the future?
[quote who="lovingit2" reply="43" id="3232290"] Quoting RiddleKing, reply 41I feel sorry for the devs because how do you balance mobile starbases for vasari rebels. No matter what they do it will still mean the rebels will have 2 or more titans and even if they limit the number of starbase it will still not matter. How they end up solving this 1 is going to be the biggest balance update since sins vannilla release. Precisely - it should never have h
I have an old Antec 900 case, what I did was buy those charcoal filters that are made for air purifiers and but them right in front of my intake fans.
So let me get this straight..the forum trolls are complaining about the trolling online? Thats called karma, and NOT the forum kind.... Oh the irony.... Lol
Just because.... http://www.wcsaga.com/
Any chance just the Kol model will be available separately ?
[quote who="Yarlen" reply="50" id="3230206"]JJ - Thank you for your comments and support. Don't let the trolls get you down.[/quote] At least someone is on the ball.........
The whole point of the thread was choices.... ... not to know which Titan your enemy is coming out with was part of the idea. I still wish Rebellion was made as originally introduced, where you could decide mid-game, not before hand which faction to become.
[quote who="Nightraid3r" reply="6" id="3229356"]this thread should probably be locked now[/quote] I don't know what's worse, being a troll or being a troll wanna- be.....
I'll keep it short and sweet. Shouldn't we at least be able to choose either of two Titan technologies as oppose to have one decided for us, when choosing R or T? I know the lore suggest that only one type be built, but instead of eaction faction having two varitions, you would get four. I know the Devs thought mixing up R or T technologies on the fly too confusing, but keeping each factions techs the same except for Titan choice would be nice. Cou