[quote who="SpardaSon21" reply="15" id="3256888"]Try and find a copy of The Lusty Argonian Maid, if you haven't already. [/quote] Does it have a happy ending? lol
wbino
More than just the graphics, a world where you can go where you want when you want, with out gangsters( ala GTA). You almost need to stop your life, to fully immerse yourself in this one..... I don't even read most of the books and I am hundreds of hours in....
I don't know if its because my age, but walking around the world in Skryim still makes my jaw drop. Going from the first consoles and PC games where 8 colors on screen were the max, and blups and bleeps were the soundtrack, what goes on in this world is incredible. When a dragon swoops in and you just catch its shadow, [e digicons]:D[/e] I really feel the older you are the more you appreciate games cause of the incredible progress that has bee
At least a explanation....
One little "gift" would be get rid of that ugly Dwarf Planet( ex moon) and give us a round blue ball, and call it a Water World.... [e digicons]:X[/e]
[quote who="Frogboy" reply="20" id="3250997"]You're certainly free to make the spell cost whatever you'd like. Personally, it's fun to use the spell. If it cost more, I wouldn't use it. If you worry you'll abuse it then increase the cost to 10, 100, 1 million or whatever it takes.[/quote] Coming from a comlpete outsider to the game, mods are fine, but changing the base game to your will , to point of a custom game- <
Just the installation of mods sometimes perplexes me..... I have built my last two pc's and that seemed easier... SOGE and its multiple downloads makes my head hurt...and I'm in the beta! Could Sins now that its aligned with Steam, get a modders workshop installation...like the one for Skyrim . I'm sending this out to the modders out there ..You guys should fiqure out a way to make money installi
Yeah... Their new game launch is going to override any new Sins patch.
So is this a bug? Or did we miss the change in the patch readme? And if enough bitch, can we get it back to the old way?
Noticed this myself....
The OP asked why the online scene was dead. I gave my opinion that trolls might be ruining the online experience. Seleuceia, Didn't you post a whole thread about that very issue? So we are in agreement there, I didn't name names, you did. Even if everything was spot on balance wise, the game will naturally have it's player base drop off..it's just the way things go once someone gets a taste and then moves on.
[quote who="Major Stress" reply="36" id="3250144"]Considering that 90% of Sins players play SP only i think Sins in general is far from "dead". Sins has a strong fan base. A strong modding community, and the Dev's are still supporting the game. You shouldn't judge a game solely on its MP potential. Which i will admit is Sins one, and only weakness. However like i said Sins core player group is SP only. TBH if Sins dropped MP support i (and the other 90%) wouldn't lose a
[quote who="sareth01" reply="15" id="3247944"]I've done a few years in the military myself and my word preference isn't going to be changing anytime soon.[/quote] Unless you want someone to actually understand what you mean.
Someone was really asleep at the helm here. This package should have been available at Rebellion launch...with included pass key to download from Steam. None of these issues, such as paying twice( in some minds) would be here. The game had a two year development, someone at the top should have said "let's do this in time for release". Btw since I'm only ordering the Kol......(Gilda) never mind......
Those screenshots look great...feel like nuking a dwarf planet in SINS just for the hell of it........... Interesting side note: the publisher Kalypso Media Group was the European publisher of Sins. http://www.kalypsomedia.com/en-us/company/
So could the game ships/structures be imported into Sins with a mod now that the game is dead?
Brony.. Best case scenario ..your a fourteen year old living with your divorced alcoholic mother. Worse case scenario ...your a thirty two year old ..still living with your divorced alcoholic mother.
[quote who="BONEHEADdb" reply="24" id="3243145"] Quoting wbino, reply 15 You can't reason with them. I've made that mistake in the past, even recently. The best thing to do is ignore them (or alternatively, ridicule them). But in real life, every one I've met in person was driven not by envy but out of a total lack of sense. They're just sad creatures. But I don't pity them. They choose to be malicious. We talking Republicans here? lol<
What if superweapons also became anti Titan weapons? How great would it be if novaliths (ione of a kind, very long ,very long cool down) could target Titans? And take out a decent chunk of it? The Advent superweapon would have to be deployed permently and would effect one planet immediately, but you would have minutes to battle the very fast moving culture spread.
I know the ideas were unoriginal, but I was at work with ten minutes to spare..lol But units that have special powers in place of Titans were the real idea.......maybe next add-on....
I don't troll. You can either be part of the discussion. Or call the idea stupid.....and move on. Im too old to get my jollies jerking people's chains on a Internet forum.
With all the discussion of Titan's overpowered/underpowered..I wonder if Titans could have been something entirely different... They would be neither offense/defensive..... TEC: Mobile Novalith...one shot kills planet..regardless of Aux Government/ fun to hunt and find..... Advent: Mobile massive culture center you move into a enemy well...takes over the enemy planet immediately and 3 surrounding planets. Vasari: Move your
[quote who="08cds00" reply="11" id="3241606"]Remember Homeworld? The ships were always moving.[/quote] There weren't hundreds of them in multiple wells as this game. Plus I'm thinking the projectiles are moving faster than the ships themselves, so movement would be pointless. Not that it wouldn't be cool ........
[quote who="GoaFan77" reply="19" id="3240375"] Quoting AgentExeider, reply 18 BS. They need to lose ALL their levels when they die, just like ANY OTHER CAPITAL SHIP. I would say keep them hard to kill, but if you do manage to kill them, they go right to the bottom of the scale and start over. Ironically that would just make titans more important in their current implementation in competitive games. Once titans reach mid levels, it would quick
[quote]You can't reason with them. I've made that mistake in the past, even recently. The best thing to do is ignore them (or alternatively, ridicule them). But in real life, every one I've met in person was driven not by envy but out of a total lack of sense. They're just sad creatures. But I don't pity them. They choose to be malicious. [/quote] We talking Republicans here? lol