LRMs are great vs basic assault. which, is the only other option you have near the beginning of the game give or take some differences depending on race. There is a chart floating around that shows what damage type ships do % damage to other ships.
inflicted
[quote]What about positioning? If I attack a capital ship from a certain angle, like the rear, is there any sort of damage bonus? In many games that's the case.No. Ships are either within a weapon's firing arc, or outside of it. They are either shot at, or not shot at, there is nothing in between.[/quote] is there a way to find out what that range is? Could the front and side overlap if your diagonal with the enemy? [color="#000000"]...... [/color] [color="#4169E1"]
Thanks that answers both my questions. I already knew about damage armor type, but i was concerned that if armor boosts changed armor types from light to medium if over a certain threshold, but it doesn't.
Also, i know its off topic compared to the question in general, but how does armor work as well? Illuminators have armor of 2, TEC LRM have 1, what is the damage difference based on equal dps?
Advent illuminators do 16dps. have guns on front and sides, Do they do 1/3 dps on each side? Anyone know exactly how that works out?
[quote]No thanks. That seems too confusing. Simple is better.[/quote] Seriously? removing .33 is confusing in itself. Advent fighters come in swarms of 9. Multiply that by 6 carriers, and you get 54 dps by your terms, and 71.82 in reality.
actually i think it was, i have a screenshot of it at home, ill definitely upload it.
One my the Desert planets i control found something interesting. Spice!! yes delicious spice!! gives 10% to culture and 15% to trade (i think). Isn't that a dune reference, or just a coincidence?