strayth

strayth

Joined Member # 3076371
0 Posts 65 Replies 138 Reputation

Turn hang bugs here; both of them were I believe in the 100s. The (Turn) button grays into (Wait) and the game is otherwise just like I'd never pressed it. I can control my units, change production queues, etc. Edit: I noticed we have a tilde console input and I'd really like to try a command that forces the AI to cycle a turn. It seems to me (perhaps due to a lack of pausing or jittering) that the game isn't [i]trying[/i] to cycle the turn - that the dys

25 Replies 76,120 Views

Much of the in-game text is a placeholder - the multitude of grammatical errors is pretty noticeable too. I should also admit that I wouldn't prioritize narrative with a 4X game. While it [i]can[/i] be good, I've also seen too many cringe-inducing attempts at story foisted onto an otherwise tolerable game, to advocate it. I'd rather just have a small peppering of context and let the narrative build naturally. The Altarian semblance to humanity is pretty

64 Replies 211,345 Views

edit: ^ agreed, and I wonder if it's my own research that's crashing me... actually that last one didn't even wait for a turn click so idk, maybe the immense map size. I keep getting CTDs, didn't get those last patch. Hope this is just for this specific game save, I don't wanna wait another three months for a playable update :(

64 Replies 211,345 Views

I actually haven't found any problems with "Immersion" in GalCiv so far. I've seen this word bandied in the place of "polish", "flavor", and "cinematic narrative" so far in the thread, all of which are different with regard to semantics. Most 4X games rely on a pretty low maximum of lore details and alternate narratives. I count this as a point in their favor, since I've played D&D for over 20 years I think these things have their places. <

158 Replies 712,639 Views

1. The more contextually specific, the more gratifying. Anyone can code a "Trade / Go to War With / Surrender" option for their humdrum diplomacy slider. In a few 4X games they manage to go above and beyond with diplomacy options that tailor themselves specifically to [i]what's actually happening[/i]. That's incredibly valuable to me. For example, player could request / respond to: "We've noticed your intake of Elerium has gone up pretty high and you're

158 Replies 712,639 Views

Ok, wow. I bought this for my girlfriend and we just auto-disconnect through ICO. This is a little surprising.

14 Replies 55,733 Views

[quote who="GoaFan77" reply="2" id="3201005"]The Bored Sins Trolls' Diary, [/quote] This was great. Just wanted to add, "Dear Devs your game is cool, I like it a lot." Your friend in time, "Doc" Emmett L. Brown

29 Replies 36,969 Views

I think I know what you mean, though I want different for games. Remember before the Big Boom and games didn't subscribe so narrowly to genre? Nowadays they're very restricted in terms of their outlook, and with the importance of graphics, their resources can only go so wide. Basically what I want is a game with as broad a scope as at least a few types. In some phases you're 3rd person shooting, in some phases you're flying a spacecraft, and in some

18 Replies 70,243 Views

Early in the game I use 4 Cobalts and if I'm trying to take down a big neutral target, I'll throw in 3 Javelins, along with whatever capital ship I choose. I haven't found one that stands firmly above the rest, in early game, but I like the Marza. (Is that its name? The one with the radiation / incendiary shells.) By the end of the early game I've got 3 robot repair ships, 6 javelins and 10 cobalts, along with sometimes a flak frigate. Those, in junct

4 Replies 10,589 Views

Actually it's "Ad astra", that means "to the stars". The advent use a lot of faux Latin (or interpretative Late Latin), conjugated for feminine endings. Most of the TEC and Advent names are cognitive, but I can't think of any Vasari craft off-hand that use the same standard. Ankylos is an old type of Greek armor used in Corinth (I think?) or Rhodes... they also had siege engines which were ankyloids, meaning armored and heavy. Cobalt is also

24 Replies 114,035 Views

TEC's flimsy but cheap, Advent are buff-supported strikers and Vasari are slow to get going, but hit like a freight train once they're ready. I haven't played Starcraft in at least ten years, so at best I'd say TEC are zerg, Advent is Confederacy and that leaves Vasari as protoss. It's a thin comparison at best, but this game only relates to Starcraft distantly.

11 Replies 10,706 Views

[quote who="Mecha-Lenin" reply="12" id="3193131"]Posts like this made me go on trolling rampage.[/quote] It's hit or miss with me, here. On the more mainstream games like Diablo, these threads are a smorgasbord. But why don't I play along with my thoughts on the issues: 1) I don't get the corvette thing, and maybe I'm just ignoring them for being marginally advantageous early on. What worked before them still works, so I don't care

25 Replies 25,840 Views

I like what I see of the Cerberus station. And I can't say how much I want a proper Mass Effect mod for this game. There's plenty of space to stretch your arms with, the games' story arcs barely scratched the surface of the setting's depth.

19 Replies 21,424 Views

[quote who="ituhata" reply="14" id="3191592"]I'd be happy with that, then use the executor as the titan. EDIT: Ha, I said executioner class last night. [/quote] It is awesome as the titan. And humongous. And beautiful. They should have sent a poet.

19 Replies 16,731 Views