Charged missiles also work for the anti-fighter ship. Its very nice to see this anti fighter ship hit 2 or 3 groups of fighters at the same time :D
Lazak
Sofar the main points are: Shields reduce incoming damage. The more incoming damage, the higher reduction This reduction is still in effect, after all shield is depleted Phase missiles has a chance to ignore this reduction Shield reduction starts at 15% and ramps up to a max of 60%. I assume this shield mechanic is in place to deter people from focusfiring and instead let the fle
I understand that bypassing shields, means doing more damage pr missile. And [U][B]IF[/B][/U] I only had missile frigites i might kill the target ship by doing only hull damage (best case theoretical scenario). But in my experience any ship im shooting at will take both shield and hull damage and by the time its dead both shield and hull will be depleted. I have never in my experience seen any ship die with 0 hull and more than 0 shield. So while yes, 1 phased missile d
Does this mean that Shield mitigation is still active when the shield is depleted? if not, i dont see the benefit.
This post is based in my experience from a few games and the description on the phase missiles. If anything I say is factually wrong, please correct me. It seems to be that Phase missiles are a bad thing and a waste of research. I have still not seen any ship die to reaching 0 hull and still have shields up. Since the vasari fleet also has beams and other attacks, any ship im focus firing will take hits to both shields and hull. This just means that they start to regenera