Okay, so I've seen a couple of threads about fleet composition. I play Advent 98% of the time, and i generally end up with 10-15 Guardians, 15-20 Disciples (for the anti-matter steal), 15-20 HC's, 5-10 carriers, no flak, 4 or 5 Subverters for the ability kill power, and a main body of 30-40 LRFs, along with a Progen, Radiance, and a Halcyon or a Rapture. I'm trying to improve my Advent game before going online, and I want to be able to switch to TEC or Vasari to balance a team. What can
flameburn
Godwin's law, Neromise. I predict you lose your next game because of it. I certainly hope so.
I'm 10, so I guess that makes me the youngest. What's with all the old farts?(just kidding)
I should point out that if the voices really annoy you that much, you can [I]turn your sound off.[/I]Just thought I'd point that out.
What changes exactly were made in the patch? Obviously the pre-game settings, but what else was done?
If your opponent's enough of an idiot to let you get RA, then you should be able to use the first set of ships you get as your fleet, scuttle the next set to help econ, then turn off dark armada and build siege/support/cap ships with your new jump started economy. If your opponent lets you.
Improving the plnetary defenses would be nice, like better PJI's, longer range turrets, or bigger hangars. Also a defense station to put in gas giants and asteroid fields.
I've seen this question asked before, but I've forgotten the answer. How do you phase jump to another solar system?