[quote]So give us a link and don't worry about how "popular" it turns out to be. (generally when I make mods I do it for my own satisfaction and fun[/quote] I'm not, but it's pointless to spend any time cleaning up my personal version (yes, I mod for myself) if there's not going to be any interest in it. It's irrelevant anyway as I have to update the mod to Uzi's new version of his planet mod. [quote]Interesting, it kind of turns it into a giant chess game almost, something tha
Zaro2
[quote]but it doesn't make sense to do all this effort.[/quote] It's not much effort, and I wanted to change the speed of everything individually, particularly the different ships.
[quote]The gun sizes increase with the size of the ships which creates an odd sense of scale. I take Star Wars fleets for example: smaller frigates and corvettes mount the same KIND of weaponry (for the most part) as their larger counterparts, just fewer.[/quote] Regarding design, if you look at our own history you'll find that almost all ships (or vehicles for that matter) of any particular age look quite similar to other ships of the same age no matter the size. This is due to their e
There will be research but I'd prefer it to be be in terms of improving infrastructure rather than discovering new technology. Example, a research that improves the extraction of resources is like upgrading the existing infrastructure, while researching an ability is like discovering a new technology. I won't be touching the research tree for the moment though as that would be the most controversial change (people who like empire building tend to like research ;)). Yes, researching will be a sig
The idea of this mod is to create gameplay for those who wish SoaSE to be more of an empire building game rather than an RTS that takes a couple of hours. Everything takes significantly longer to do and various parts of the game are balanced for more strategic gameplay. Whether I release this or not depends on the kind of feedback I get for the current or planned changes, as I doubt most would enjoy this kind of
Where can your station be built? On any movement plane or only within controlled territory?
[quote]I was hoping for something more like an Europa Universalis 2, which is real time but paced slowly enough that it has all the strategic gameplay you'd find in a TBS game. This game owes a lot more to Starcraft, Total Annihilation, and RoN than it does to Gal Civ 2 or EU2. If I'd known that going in I wouldn't have bought it.[/quote] Modded the game can be slow-paced. My opinion on this game is that it could easily become an empire building game with the right settings. I've modded
You could create a moon planet and place it very close to another planet on a custom map. Not quite the same but it's the current solution.
[quote] - Enlarge the gravity well so the solar system can only be access at the edge of the system, giving a chance for a fleet to defend a planet / star system[/quote] Actually, you can enlarge the movement radius of each celestial body (suns, planets etc). You can enlarge them to the extend that they overlap (so you can have all planets around a star within the star's movement plane), but the problem is that they still require the lanes to travel to each plane. If you could jump f