[quote]if you have 14k saved up before you have a well upgraded citadel you are just making the game longer and not helping your team this is something i would get if both sides are stuck in a stalemate for a long time i no longer have 40-1 hr games[/quote] i am sorry but i will have to disagree. The sell back prices on items are quite good, you can make interim upgrades that will ensure you have the killing power to blow up the enemy DG's.&n
Cu Chulainn
[quote who="trankillity" reply="18" id="2180469"] This map has 2 bonus gold mines which she controlled the entire time... Neither of us could afford anything but the base-level stuff from the shop and some citadel upgrades. [/quote] Other than the revenue and tower upgrades, this was likely your problem. UB is fantastic damage, but you need good equipment to make the most of it. At the very minimum you had ~30,000 over the course
if they are well coordinated you are screwed, as they have huge quantities of healing power and you have effectively none. They have the ability to focus fire you while out healing your focus fire. Unfortunately when it comes to stacking characters sedna x2 is pretty powerful. That being said, it depends on what part of the game it is. Late in the game Rook, UB, Oak, Regulus can all get absurd damage if they can get the right equipment. Enough damage that even a
Lets say she gets some rediculous healing and defense numbers: 1500 self heal every 5 seconds 500 heal from minions every 5 seconds 200 hp/sec regen = 600hp/sec regen total Say her defense is high enough that it cuts your damage in half, it would give her effectively 1200hp/sec. Thats pretty stout. With a game that has gone on for 2 hours, you should basically have your pick of artifacts. Bracelet of rage + ashkandor
[quote who="Armando Penblade" reply="22" id="2175339"] As it stands, straddling assassin/general like that and pulling in a ton of XP from mass-murdering grunts and tons of gold from Demigod kills, I've had what I feel to be an unprecedented amount of success. As of last night, I'm the no. 5 Oak in the world and somewhere near the top 100 overall, AFAIK. All of which goes to say: not only is Oak not underpowered, but he might well be overpowered at this point.
UB needs ~60% to reach the speed cap, which does give him a pretty solid advantage, as it frees up some slots for durability increasing items. UB is overall the better character, as his peak is higher (due to the frenzy-type ability), though his auto attack maxes out at 1666 DPS or so. I will say the highest hit i have ever seen as well as the highest listed dps number (9245 and 3277 respectively) were both with UB. Though that is using both the cooldown frenzy ability as
FYI it takes 160% haste to get Rook to the cap, maxxed out my rook has 2044 DPS It would be 2124 if i had Mards hammer as a favor item =D
[quote who="moondrgn" reply="18" id="2165472"] Quoting Biz-Mark, reply 12I was saying that what makes the Rook weak was that he only really has 1 effective build. And when you only have 1 build it makes it far too easy to counter. It also doesn't help that the 1 build is also not very mobile. What about having a structure busting build that concentrates on hammer, god strength, and tower eating, along with lots of points into general stats to make him stronger? This build would be d
My advent fleets look more like this 4-5 capital ships (at least one progenator and one halcyon) 250 pt 20+ heavy cruisers 200+ points 5 guardians 35 points 15 flak 45 points 22 carriers 132 points The carriers are primo for taking out enemy capital ships, i found that i lose too many heavy cruisers to mass lrms while trying to take out a capital ship with them, so i sic all the bombers on a capital ship, and use the guardians in groups of 10 to burn down lrm's
the biggest problem with light frigates is that LRM and company utterly decimate them in very very rapid order. One of the highest dps/cost ships in the game does 1.5x damage to the medium armor on them. That alone makes them EXTREMELY bad for the backbone of a fleet. They are excellent for a specialized role, but any more than that and you are setting yourself up for failure.
I would love to see that chart your talking about. Interesting results on the rest, the LRM is the only ship to get over 2.0 dps/unit versus capital ships. Though the kodiak and the crusader still stay ahead of it on nearly everything else, and are far more durable... still making it a better choice for most situations IMHO. Especially if you are fighting against advent that damage replication ability is a mofo if you have weak ships, it just decimates them, yet seems to be far less p
No, i was doing all my analyzing by figuring dps per fleet point cost. Crusader is top in all but 3 categories, very light (fighters) medium (basic assault ships) and capital ships. LRM (TEC version only) is top versus Medium and capital ships, though for the rest it is equal or worse than the kodiak, and it is ahead of the enforcer on half and tied with it on the other half. Remeber, this is just single target, if we count multi target the flak are BY FAR the best at killing lightly armored
crusader aura dont stack = (
Mothership is my favorite by far, it has a stupendous combination of abilities. After the mothership, the halcyon carrier is pretty sweet, the 22% attack speed increase is phenomenal as it affects nearly every weapon the advent use. The rapture is pretty nifty too = D
That would make my "ideal" fleet something like this: (for Advent, 600 supply, allows ~3 of these fleets), on the 3rd fleet just keep a colonizer and the carrier Advent Carrier (passive +28%dps to EVERY (all these ships use energy weapons) weapon (shoot 22% faster)) 2 Advent Colonizers (+25% dps of damage spread over everybody effected, and a 62.5/second shield buff) Advent Support (Mind control and a passive) 30 Heavy assault (awesome normal dps +an extra 45 DPS to anyone i
...continuation of my last post... That means, there is a point at which only including bomber squadrons and base damage (not adjusted for level) ALL of the carriers will do more average dps/unit than nearly any other unit in the game. The other cap ships that will get over 2.0 (not counting ship weapon damage upgrades because I dont know how they are calculated) are: Advent Colonizer TEC Colonizer Advent Support Tonight i intend to do a test to figure out exa
the highest for the battleships, minus any abilities or squadrons is 1.08 dps/unit for the marza dreadnaught, the lowest is 0.68 for the vasari marauder. (well the vasari carrier is a 0.42, but its a carrier) I do NOT know how these scale with level, if someone could help with that, it would be awesome. In each class: Class Advent dps squadrons TEC dps squadrons Vasari dps squadrons Assault A 1.03 0-2 T 1.02 0-2 V 0.96 1-2 Carrier A 0.6
I have actually been working on a spreadsheet figuring out what is really the best unit-for-unit. I have got the flak, heavy assault, and LRM's so far. Here are the top performers: VS Light/very light Advent defense vessel, far and away the best, if it can utilize all 4 banks it will do 7.4-11.1 damage per unit per second... MUCH higher than any other ship I have yet analyzed. General dps vs all The advent crusader is #1 for most damage type (not capitol, medium, o
how does one calculate the actual DPS from that? total of all banks of guns/dps? can side guns shoot at forward or rear targets? and/or if you have a ship with 3 guns, what is the most it can bring to bear on any one target? 2? 3? Just as a note, the Advent defense vessel is one of the best values in the game. 3 supply slots for lots of fighter/bomber eating goodness (which is also benefited by the carrier aura and the most common advent weapon techs).