Cu Chulainn

Cu Chulainn

Joined Member # 3080352
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My advent fleets look more like this 4-5 capital ships (at least one progenator and one halcyon) 250 pt 20+ heavy cruisers 200+ points 5 guardians 35 points 15 flak 45 points 22 carriers 132 points The carriers are primo for taking out enemy capital ships, i found that i lose too many heavy cruisers to mass lrms while trying to take out a capital ship with them, so i sic all the bombers on a capital ship, and use the guardians in groups of 10 to burn down lrm's

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the biggest problem with light frigates is that LRM and company utterly decimate them in very very rapid order. One of the highest dps/cost ships in the game does 1.5x damage to the medium armor on them. That alone makes them EXTREMELY bad for the backbone of a fleet. They are excellent for a specialized role, but any more than that and you are setting yourself up for failure.

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I would love to see that chart your talking about. Interesting results on the rest, the LRM is the only ship to get over 2.0 dps/unit versus capital ships. Though the kodiak and the crusader still stay ahead of it on nearly everything else, and are far more durable... still making it a better choice for most situations IMHO. Especially if you are fighting against advent that damage replication ability is a mofo if you have weak ships, it just decimates them, yet seems to be far less p

24 Replies 16,592 Views

No, i was doing all my analyzing by figuring dps per fleet point cost. Crusader is top in all but 3 categories, very light (fighters) medium (basic assault ships) and capital ships. LRM (TEC version only) is top versus Medium and capital ships, though for the rest it is equal or worse than the kodiak, and it is ahead of the enforcer on half and tied with it on the other half. Remeber, this is just single target, if we count multi target the flak are BY FAR the best at killing lightly armored

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Mothership is my favorite by far, it has a stupendous combination of abilities. After the mothership, the halcyon carrier is pretty sweet, the 22% attack speed increase is phenomenal as it affects nearly every weapon the advent use. The rapture is pretty nifty too = D

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That would make my "ideal" fleet something like this: (for Advent, 600 supply, allows ~3 of these fleets), on the 3rd fleet just keep a colonizer and the carrier Advent Carrier (passive +28%dps to EVERY (all these ships use energy weapons) weapon (shoot 22% faster)) 2 Advent Colonizers (+25% dps of damage spread over everybody effected, and a 62.5/second shield buff) Advent Support (Mind control and a passive) 30 Heavy assault (awesome normal dps +an extra 45 DPS to anyone i

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...continuation of my last post... That means, there is a point at which only including bomber squadrons and base damage (not adjusted for level) ALL of the carriers will do more average dps/unit than nearly any other unit in the game. The other cap ships that will get over 2.0 (not counting ship weapon damage upgrades because I dont know how they are calculated) are: Advent Colonizer TEC Colonizer Advent Support Tonight i intend to do a test to figure out exa

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the highest for the battleships, minus any abilities or squadrons is 1.08 dps/unit for the marza dreadnaught, the lowest is 0.68 for the vasari marauder. (well the vasari carrier is a 0.42, but its a carrier) I do NOT know how these scale with level, if someone could help with that, it would be awesome. In each class: Class Advent dps squadrons TEC dps squadrons Vasari dps squadrons Assault A 1.03 0-2 T 1.02 0-2 V 0.96 1-2 Carrier A 0.6

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I have actually been working on a spreadsheet figuring out what is really the best unit-for-unit. I have got the flak, heavy assault, and LRM's so far. Here are the top performers: VS Light/very light Advent defense vessel, far and away the best, if it can utilize all 4 banks it will do 7.4-11.1 damage per unit per second... MUCH higher than any other ship I have yet analyzed. General dps vs all The advent crusader is #1 for most damage type (not capitol, medium, o

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how does one calculate the actual DPS from that? total of all banks of guns/dps? can side guns shoot at forward or rear targets? and/or if you have a ship with 3 guns, what is the most it can bring to bear on any one target? 2? 3? Just as a note, the Advent defense vessel is one of the best values in the game. 3 supply slots for lots of fighter/bomber eating goodness (which is also benefited by the carrier aura and the most common advent weapon techs).

24 Replies 16,592 Views