currently you set the sell rate of the resource. So if metal is currently being sold at 100 creds on the market you are able to compete with that by selling for cheaper so if you set it to .75 than your setting your resource to be selling at 75% of what the market is. now how it works with other players is, whoever has the resource sale rate at cheaper will be bought first from other players using the standard buy and sell. its usually better to sell this way since y
massive02
if any of the devs can help answer this, I was just curious who made the game since, its listed as ironclad who developed it and stardock that published it. However it seems like stardock is handling on the PR stuff for this game and recently according to the GFW podcast brad wardell mentioned how he does a lot of the AI programming for all of stardock's games. So I was wondering who really made the game ? if it was ironclad how much contributions did stardock play into the development of the ga
Its pretty much as everyone says, adding a larger ship cap isn't really going to help the game. There are many people who will not be able to run the game if the ship cap was increased. Also in multi-player games with 6 or more players the game already drastically slows down which would make this feature pointless. My suggestion to you is mod your game. I think there is already a mod out that allows you to do this so please stop asking for this and let the good developers of stardock and ironcl
i think there a few skybox mods in the mod section. other then that I think the brightness is fine, I think it's just your monitor try calibrating ur monitor to make sure it's correct
hi I play the advent and have a question if anyone can help answer. I use the mothership capital and wanted to know what the resurrection ability does, since I'm still confused on what it does based on the description, also wheither it is owrth upgrading vs continuing to feed skill points into shield regen and malice