manbear

manbear

Joined Member # 3080420
1 Posts 22 Replies 140 Reputation

Hmmm I reloaded the game now and it shows the correct armor value of 12 and 14 respectively. The reason I could get it that high is level 3 in the passive armor ability so no confusion there. It looks like a infocard display problem.

3 Replies 3,060 Views

When I bring up the info card for my Radiance Battleships it displays a 1 or a 3 when the base armor value is a 4... My technology is way higher than that plus I have the armor ability upgrades. My Progenitor Mothership for example shows an armor value of 9. Could it be that when armor value goes above 10 it displays the wrong armor value? Or is the base value wrong in the code?

3 Replies 3,060 Views

Advent have a big advantage tech wise late game as they can increase research speed by 45%. I do not know why this is a tech 1 ability since it is pretty much worthless early game when tech cost is so expensive for your empire. Late game it is priceless though. ;-) Maybe make it a high level advent ability? Put some other tech there? Early game as in previous post Advent will be buying crystal because they will need it more but by late game they will produce so much they will be se

303 Replies 427,650 Views

I like to play Advent (have only played AI so far) and also noticed Advent bombers can be quite effective against AI fleets. Is it like that in multiplayer as well? Bombers use beam weapons and I haven't checked, but I would assume Advent get the most beam levels or comparable? A human player could quickly adapt to building large fighter fleets so Advent player would not be able to go 100% bomber fleets. You can also build a lot of drone fleets but the 14 supply cost is quite high compared t

303 Replies 427,650 Views

With all of these files and locations of files in local settings, etc. it can be quite confusing to get the mod up and running correctly. It's worth it though and in my case I was having a problem with graphics due to the fact I did not realise I needed to copy all of the original texture files from the game's directory over to the mod's directory, then install the new textures on top of that.

303 Replies 427,650 Views