I'd like it.. I usually play random maps with a friend, and sometimes there will be lots of rerolling before we end up next to each other.
Efferil
I have a savegame of the AI doing it if it helps, reloaded it three times, and it happened all three.
[quote who="lbgsloan" reply="37" id="3135640"]I would really like to hear from the devs on this one as to whether the titan techs were made so low tier for the beta (ie so we can test them easier), or if this is actually want they want. Right now the game revolves around titans, and that's not a good thing. These things needs to be move to, IMO, at least tier 3-6 techs or even further back. 1-4 is far to easy to rush out.[/quote] I think they want the Titans to b
I'm not sure... I kinda like turning on my 2nd screen to check the time and go "ohfuck.. it's 03:00 >. Anyway, SIGNED! would be useful
[quote who="Pat_22_" reply="7" id="3132291"]Where do I acquire these soundtracks?[/quote] It's in your SINS folder, steam/steamapps/common/sins of a solar empire rebellion/sound Sort by size, everything above 1mb is a song.
Why not just make your own "balanced" maps..?
/me pounces onto steam I HAVE TOMORROW OFF! \o/
I can agree to that the Titan needs to lose levels when they die, and I assume that there is a change coming to the titan leveling. I think that when titans die and are rebuilt, they start at Level 1, however you can spend Credits/Metal/Crystal/Whatever on it to retrain it back up to where it was. (Similar to how you can buy levels for caps) Naturally the price increases for every level, with 2-5 being relatively cheap, and the levels after that should be a considerable investmen
[quote who="Sinperium" reply="17" id="3130171"]They weren't "out"--but you could see them on the occupation planet.[/quote] Will I be shocked?
I think they should have it, that is have one Tier 2 tech for 0-50% and a tier 4 for 50-100. Though I would like it if the Titan research was a bit more expensive without needing additional labs.
Well the AI will get fixed sometime hopefully which means less Novalith spam, and as stated by people who do Multiplayer it isn't an issue in matches, but I still think that the Advent could use something to lessen the impact of bombardment and Novaliths on planets. I actually like the OP's idea, it sounds like it could be awesome with a lowered regen and if it has cost per planet, like the TEC Shield Generator. A suggestion I have though is that whenever it is being actively
Just to make sure, are you suggesting an Orbital Structure that does this, or that this benefit comes from researching a tech?
Yea I don't think there is a need for a "hard counter", the counters that we have now, they work well enough.
[quote who="Sinperium" reply="8" id="3129850"]@Mayall--I can't tell you. ...but when the Vasari were leaked, there was something in there. When they come back, you'll have to look.[/quote] Is it the http://archivethumb2.foolz.us/board/vg/img/0012/82/1331592660820.jpg ?
Worry not you feeble alien scum and cursed witches, the Trader Emergency Coalition will stand victorious against any foe!
Wow.. quite a few that I can't remember hearing... I'm growing fond of the Vasari Theme, it's melancholy but still has a majestic feel to it. It feels quite fitting for the Vasari... The new (and old) TEC songs have a feeling of confidence to them, sort of like they say "Victory WILL be ours!" Advent doesn't really speak to me at all... Filthy witches.
https://www.sinsofasolarempire.wikia.com/wiki/Trade_Port Does that explain it?
Advent/TEC Colonizers have the ability to capture those. For the Vasari, I think only the Scout Frigate had that ability, least in Trinity.
[quote who="XubXub" reply="5" id="3127636"] that'd be it for the month and i'd be broke. ... but i don't to sit there in 2 hours thinking "geee this is trinity..with titans.." ... Are there diverse mp maps? some with choke points etc or is the choice down to a few? If I remember right, the maps are the same as in trinity. I'd say there's a healthy variety, not sure if I go as far as "diverse". There are plenty of changes that give it fla
[quote who="Mr. Haze" reply="8" id="3127584"] Quoting SithLordAJ, reply 6 there's no such thing as green stars There are, our eyes just can't see them.[/quote] Mostly irrelevant fun-fact!: The reason that plants and the like are of the colour green, is because the plants doesn't want the green part of the light that hits it, and thus bounces it off which makes it look green to us. So a plant is in fact not green, it's a rainbow of colours t
I think my Galaxy Forge doesn't like Random maps.. I've tried loading a few of the Random.galaxy maps, it crashes, tried a more custom one with a lot of random elements that I made in the Map designer, it crashes. Edit: It's not a CTD, I just get a big X in the window, and is unable to do anything, the X persists even if I try to load another map or scenario I'll paste the error message below, but what other info do you need? Message spam: <b
Only repeated it five times for me.. TEC if it matters.
[quote quoting="post"] Hi all, just started playing Beta 2 and I'm falling in love with the game again. The AI empires never had any kind of alliance with one another with unlocked teams. I chose a 4 player game with each of us a different faction, is that the reason? [/quote] At least for me the AI have been allied, or at the very least had a ceasefire.
Same in UK and Sweden...
Holy **** I'm TOTALLY going to give a PB a go tomorrow [e digicons]:D[/e]