Is it possible to make the Atlantian mothership a bit faster? Ok it's big but, weight doesnt count in space.
MrN00B
Sorry, for the "set" cap ship they are ok.
Thx DANMAN, but was only wondering why in 1.2 Atlantians had a correct research tree and now all is Advent. Same thing with the "set"class Cap ship and hangar defenses, in 1.2 it was the correct fighters/bombers but now they are Advent. Is there something missing in this patch that was in 1.2?
[quote]Problem in research tree as Atlantians; it is the Advent tree, with lasers/beam/plasma. Should be Pulse/wave/missile.The atlantian tree is being worked on but it takes time to sort these things out, and at the moment Danman is concentrating on fixing the bugs in the latest releaseDarkStar[/quote] Ok thx. was thinking that I was doing something wrong, because in 1.2 it was ok. ps: sorry for double post, but there was a delay before it post. And i cant edit or delete.<br/
Forget it, i figured it out. In research tree i got Plasma/laser/beam upgrades, but Atlantians needs pulse/wave/missile upgrades, what about that?
Problem in research tree as Atlantians; it is the Advent tree, with lasers/beam/plasma. Should be Pulse/wave/missile. Damages doesnt increase.
Question: for atlantians, almost everything in research is Advent related. 1.2 was ok but since 1.3 research tree is back to Advent. And how to gain access to Cap ship? Same thing in logistic and tactical menu, Advent pics and name, But cap ship are ok.
Thanks for the translation. Sound problem; cool new sounds but mono, not stereo. Only cap ship tried for the moment; beam and plasma. Dunno about other sounds, will test. When zooming out the forest and urban planets got a display bug; i get a flat image, not round like a planet. When zooming in the planet is totally black.
Thx for this great MOD. One thing; is it possible to change the language of the BackUpTextures.exe? I've click on à word and seem to worked but..... english should be better for everyone.